log

age author description
Fri, 18 Jan 2019 00:10:14 -0800 Michael Pavone Updated version number for 0.6.2 preview nightly builds default tip
Fri, 18 Jan 2019 00:09:36 -0800 Michael Pavone Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
Thu, 17 Jan 2019 23:55:49 -0800 Michael Pavone Add support for SMD format ROMs in ZIP files
Thu, 17 Jan 2019 19:14:09 -0800 Michael Pavone Fix SMD ROM support
Thu, 17 Jan 2019 19:13:59 -0800 Michael Pavone Hopefully fix Nuklear assert when loading ROM after changing video settings that some users are reporting
Thu, 17 Jan 2019 10:00:24 -0800 Michael Pavone Fixed crash bug that could occur in a narrow window of time when loading a ROM
Wed, 16 Jan 2019 22:03:16 -0800 Michael Pavone Add code to handle controllers that have their d-pads mapped as buttons or axes
Wed, 16 Jan 2019 09:49:18 -0800 Michael Pavone Don't subtract chunk start from address in read_word as this is inconsistent with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
Fri, 04 Jan 2019 19:13:47 -0800 Michael Pavone Old changes to OLP analyzer script for analyzing Z80 memory requests
Fri, 04 Jan 2019 19:13:23 -0800 Michael Pavone Added tag v0.6.1 for changeset 357b4951d9b2
Thu, 03 Jan 2019 23:44:17 -0800 Michael Pavone Updated version number and CHANGELOG for possible 0.6.1 release v0.6.1
Thu, 03 Jan 2019 23:30:17 -0800 Michael Pavone Moved fake virtual root stuff to get_dir_list from legacy menu so it can be used in new UI
Thu, 03 Jan 2019 19:30:41 -0800 Michael Pavone Fix Windows implentation of get_config_dir() so config file gets saved to the right place. Fix location for sticky_path file on all platforms
Thu, 03 Jan 2019 09:14:49 -0800 Michael Pavone Disable most bindings when UI is active
Wed, 02 Jan 2019 09:27:00 -0800 Michael Pavone Include controller images in archives produced by build_release
Wed, 02 Jan 2019 09:25:59 -0800 Michael Pavone Added tag v0.6.0 for changeset ef50c9affe6a
Mon, 31 Dec 2018 23:19:31 -0800 Mike Pavone Updated gamecontrollerdb.txt from upstream v0.6.0
Mon, 31 Dec 2018 23:13:45 -0800 Mike Pavone Updated version number for 0.6.0 release
Mon, 31 Dec 2018 23:09:14 -0800 Mike Pavone Updated CHANGELOG
Mon, 31 Dec 2018 22:51:05 -0800 Mike Pavone Allow skipping buttons/axes in controller SDL2 mapping UI
Sun, 30 Dec 2018 23:32:04 -0800 Mike Pavone Added default controller bindings for a number of 6-button style pads
Sun, 30 Dec 2018 23:21:59 -0800 Mike Pavone Fix binding UI for "6 button right" style controllers
Sun, 30 Dec 2018 23:14:00 -0800 Mike Pavone Fix crash when passed a filename with no extension
Sun, 30 Dec 2018 23:05:39 -0800 Mike Pavone Updated README
Sun, 30 Dec 2018 22:12:34 -0800 Mike Pavone Updated special thanks
Sun, 30 Dec 2018 21:36:53 -0800 Mike Pavone Updated binding UI to reflect new VDP debug options
Sun, 30 Dec 2018 21:19:26 -0800 Mike Pavone Switched default sync source back to audio as the video option is not ready for prime timeop
Sun, 30 Dec 2018 21:10:44 -0800 Mike Pavone Added support for GLES in addition to desktop GL
Sun, 30 Dec 2018 19:40:32 -0800 Mike Pavone Allow optimization flag overrides in Makefile
Sun, 30 Dec 2018 18:48:08 -0800 Mike Pavone Optimize YM operator modulation
Sun, 30 Dec 2018 14:43:30 -0800 Michael Pavone Fix some rendering bugs introduced in previous VDP optimizations
Fri, 28 Dec 2018 12:08:43 -0800 Michael Pavone Preserve WAVE logging FILE * across YM2612 device reset
Thu, 27 Dec 2018 10:40:24 -0800 Michael Pavone Small optimization to render_map
Thu, 27 Dec 2018 09:23:51 -0800 Michael Pavone Optimized render_map_output a bit
Tue, 25 Dec 2018 11:40:00 -0800 Michael Pavone Fix headless mode
Mon, 24 Dec 2018 11:11:24 -0800 Michael Pavone Re-order IO device type enum so "None" is selected when no device is specified for a port
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Tue, 25 Dec 2018 11:12:26 -0800 Michael Pavone Merge from default mame_interp
Sat, 15 Dec 2018 13:06:47 -0800 Michael Pavone Update binding UI for non-standard controller layouts
Fri, 14 Dec 2018 19:24:51 -0800 Michael Pavone Added PS4 6-button fighting pad image and cleaned up controller image handling code
Fri, 30 Nov 2018 00:35:05 -0800 Michael Pavone Added code for actually saving new controller bindings to an appropriate key in the config file
Tue, 20 Nov 2018 01:10:03 -0800 Michael Pavone Populate layer debug buffer during inactive display
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 19:10:16 -0800 Michael Pavone Implemented support for toggling off a debug view
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Thu, 15 Nov 2018 22:21:09 -0800 Michael Pavone Implemented left column blank register bit in mode 5
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Sun, 11 Nov 2018 22:39:29 -0800 Michael Pavone Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
Sun, 11 Nov 2018 11:33:38 -0800 Mike Pavone Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
Sat, 10 Nov 2018 15:27:39 -0800 Michael Pavone Fix edge case in DRC audio path
Fri, 09 Nov 2018 20:16:09 -0800 Michael Pavone Added VRAM debug window
Fri, 09 Nov 2018 09:26:07 -0800 Michael Pavone Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
Mon, 05 Nov 2018 00:30:44 -0800 Michael Pavone Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Sun, 04 Nov 2018 11:45:41 -0800 Michael Pavone Added a 68K debugger command for setting a register
Thu, 01 Nov 2018 20:14:56 -0700 Michael Pavone Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
Wed, 31 Oct 2018 21:58:59 -0700 Michael Pavone Avoid changing VDP status flags when executing debugger commands
Wed, 31 Oct 2018 21:58:09 -0700 Michael Pavone Fix cycle count for shift/rotate instructions with a static shift ammount
Fri, 26 Oct 2018 23:11:37 -0700 Michael Pavone Add new view for selecting a new binding for a gamepad button