log vdp.c @ 141:576f55711d8d

age author description
Mon, 31 Dec 2012 18:12:08 -0800 Mike Pavone Fix DMA in progress flag in VDP status register
Mon, 31 Dec 2012 11:26:57 -0800 Mike Pavone Fix VDP reads
Sun, 30 Dec 2012 22:39:41 -0800 Mike Pavone Implemented HV counter
Sun, 30 Dec 2012 11:54:25 -0800 Mike Pavone Fix 68K->VDP DMA
Sun, 30 Dec 2012 01:15:16 -0800 Mike Pavone Fix bug that was causing DMA fills to lock up under certain circumstances
Fri, 28 Dec 2012 15:04:22 -0800 Mike Pavone COmment out fifo full debug printf
Fri, 28 Dec 2012 15:03:00 -0800 Mike Pavone Fix horizontal mask values for scroll plane map address calculation
Wed, 26 Dec 2012 20:18:58 -0800 Mike Pavone vertical interrupts now work
Wed, 26 Dec 2012 17:34:59 -0800 Mike Pavone Fix long reads from IO ports or long reads that trigger sync cycles by saving rdi. Possibly fix word wide IO reads.
Wed, 26 Dec 2012 17:06:34 -0800 Mike Pavone Implement Z80 reset and bus request registers.
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Wed, 19 Dec 2012 22:15:16 -0800 Mike Pavone Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.
Wed, 19 Dec 2012 20:53:59 -0800 Mike Pavone Add FPS counter to console output
Tue, 18 Dec 2012 22:20:25 -0800 Mike Pavone Properly zero-init all VDP buffers. Comment out some debug printfs.
Tue, 18 Dec 2012 19:51:33 -0800 Mike Pavone Fix CRAM and possibly VSRAM writes
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Sun, 09 Dec 2012 18:40:45 -0800 Mike Pavone Add debug render mode and fix vertical flip bit for bg tiles
Sun, 09 Dec 2012 17:26:36 -0800 Mike Pavone Fix bug in tile address masking. Remove some debug code from window plane.
Sun, 09 Dec 2012 17:10:08 -0800 Mike Pavone More correct window support, maybe
Sun, 09 Dec 2012 17:05:13 -0800 Mike Pavone Broken window support
Sun, 09 Dec 2012 01:13:41 -0800 Mike Pavone Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it should
Sun, 09 Dec 2012 00:03:15 -0800 Mike Pavone Implement sprite index >= sprite limit triggers sprite limit behavior
Sat, 08 Dec 2012 23:49:51 -0800 Mike Pavone Initial H32 mode support
Sat, 08 Dec 2012 23:09:40 -0800 Mike Pavone Pass all sprite masking tests
Sat, 08 Dec 2012 23:06:13 -0800 Mike Pavone Small fix to overflow flag
Sat, 08 Dec 2012 22:50:14 -0800 Mike Pavone Improve sprite masking to almost completely pass Nemesis' sprite masking test
Sat, 08 Dec 2012 21:39:01 -0800 Mike Pavone Fix horizontal sprite mirroring
Sat, 08 Dec 2012 20:25:56 -0800 Mike Pavone Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly off
Sat, 08 Dec 2012 20:02:10 -0800 Mike Pavone Small cleanup
Sat, 08 Dec 2012 19:59:32 -0800 Mike Pavone Fix horizontal scroll offset
Sat, 08 Dec 2012 19:42:07 -0800 Mike Pavone Fix BG plane B render bug
Sat, 08 Dec 2012 16:58:11 -0800 Mike Pavone Fix sprite transparency for overlapping sprites
Sat, 08 Dec 2012 16:46:47 -0800 Mike Pavone Fix management of context->sprite_draws so the sprite layer only draws when it should
Sat, 08 Dec 2012 16:16:18 -0800 Mike Pavone Fix vertical scroll value for plane B
Sat, 08 Dec 2012 16:09:43 -0800 Mike Pavone Partially fix BG plane B
Sat, 08 Dec 2012 16:02:17 -0800 Mike Pavone Fix endianness of VSRAM when read from Genecyst save state
Sat, 08 Dec 2012 11:59:50 -0800 Mike Pavone Sprites fixed, working on bg planes
Sat, 08 Dec 2012 11:12:17 -0800 Mike Pavone Sprites somewhat less broken
Sat, 08 Dec 2012 02:00:54 -0800 Mike Pavone Mostly broken VDP core and savestate viewer