log render_sdl.c @ 989:d70000fdff0b

age author description
Tue, 23 Feb 2016 21:17:56 -0800 Michael Pavone Added reasonable handling of joystick hotplug
Tue, 15 Dec 2015 20:01:50 -0800 Michael Pavone Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
Mon, 14 Dec 2015 19:36:01 -0800 Michael Pavone Scale mouse data based on window size
Sat, 28 Nov 2015 21:27:21 -0800 Michael Pavone Mega mouse support is mostly done
Sat, 28 Nov 2015 20:05:15 -0800 Michael Pavone Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
Sat, 28 Nov 2015 14:49:34 -0800 Michael Pavone Don't try setting the window title on Android
Wed, 25 Nov 2015 20:32:20 -0800 Michael Pavone WIP support for mega mouse
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Mon, 27 Jul 2015 23:49:14 -0700 Michael Pavone Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
Sun, 26 Jul 2015 13:33:48 -0700 Michael Pavone Minor cleanup
Sun, 26 Jul 2015 13:25:31 -0700 Michael Pavone Merge
Sun, 26 Jul 2015 13:08:22 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Use SDL2 renderer as a fallback
Sun, 26 Jul 2015 13:05:05 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Add pure SDL2 renderer
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Sun, 05 Jul 2015 14:21:34 -0700 Michael Pavone WIP changes to support reading cart memory map from ROM DB
Thu, 28 May 2015 23:04:49 -0700 Michael Pavone Fix crash bug in windows build
Thu, 28 May 2015 22:31:21 -0700 Michael Pavone Get windows build compiling again post-merge
Thu, 28 May 2015 21:19:55 -0700 Michael Pavone Merge windows branch with latest changes
Tue, 01 Apr 2014 21:12:00 -0700 Michael Pavone Make Windows port a little less half-assed
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 01 Jan 2015 17:36:23 -0800 Michael Pavone Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
Tue, 17 Jun 2014 19:01:01 -0700 Michael Pavone Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 29 Oct 2013 23:13:15 -0700 Mike Pavone Fix allocation and memset size for field buffers when using OpenGL
Tue, 29 Oct 2013 19:09:19 -0700 Mike Pavone Preserve aspect ratio unless config file says otherwise
Mon, 28 Oct 2013 23:59:59 -0700 Mike Pavone Pull shader file names from config file.
Mon, 28 Oct 2013 23:50:28 -0700 Mike Pavone Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Mon, 28 Oct 2013 19:37:30 -0700 Mike Pavone Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
Sun, 27 Oct 2013 21:58:03 -0700 Mike Pavone Enable fullscreen mode in OpenGL renderer opengl
Sun, 27 Oct 2013 21:41:21 -0700 Mike Pavone Support interlace mode with OpenGL backend opengl
Sun, 27 Oct 2013 01:29:50 -0700 Mike Pavone Basic OpenGL rendering is working opengl
Sat, 26 Oct 2013 22:38:47 -0700 Mike Pavone Update opengl branch from default. Fix build breakage unrelated to merge opengl
Thu, 03 Oct 2013 21:22:05 -0700 Mike Pavone Add an FPS counter to the title bar
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Tue, 23 Jul 2013 23:01:03 -0700 Mike Pavone Started work on OpenGL support in new branch opengl
Thu, 18 Jul 2013 09:59:39 -0700 Mike Pavone Add config values for audio sample rate and buffer size
Wed, 17 Jul 2013 22:26:11 -0700 Mike Pavone Add fullscreen support and add a keybinding for exiting the emulator
Wed, 10 Jul 2013 23:47:48 -0700 Mike Pavone Read joystick bindings from config file
Sun, 30 Jun 2013 11:45:58 -0700 Mike Pavone Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Tue, 25 Jun 2013 19:20:39 -0700 Mike Pavone Move IO code to a separate file and do a tiny bit of refactoring
Sun, 23 Jun 2013 22:27:12 -0700 Mike Pavone Implement basic joystick support
Sun, 23 Jun 2013 11:25:56 -0700 Mike Pavone Change buffer size to avoid weird artifacts on some systems
Sun, 23 Jun 2013 10:17:40 -0700 Mike Pavone Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
Sat, 22 Jun 2013 21:19:43 -0700 Mike Pavone Initial work on interlace
Mon, 17 Jun 2013 19:34:47 -0700 Mike Pavone Process events in vgm player so that quitting works
Fri, 14 Jun 2013 00:25:04 -0700 Mike Pavone Make keybindings data driven so they can be populated from a config file later
Wed, 29 May 2013 00:57:19 -0700 Mike Pavone Incredibly broken YM2612 support plus a fix to Z80 bus request
Mon, 27 May 2013 20:56:02 -0700 Mike Pavone Fix deadlock on quit
Thu, 23 May 2013 23:55:42 -0700 Mike Pavone Get rid of debug puts and limit based on audio rather than frame rate by default.
Thu, 23 May 2013 23:42:42 -0700 Mike Pavone Initial PSG support. Mostly works, noise channel is borked though.
Thu, 16 May 2013 09:37:53 -0700 Mike Pavone Get frame time correct and frame rate sort of correct for EUR region
Wed, 15 May 2013 23:32:21 -0700 Mike Pavone Set window title based on ROM header name
Wed, 15 May 2013 22:39:36 -0700 Mike Pavone Increase sample size for min_delay
Wed, 15 May 2013 22:37:25 -0700 Mike Pavone Re-enable frame limit, but add a command line flag to disable it
Sat, 11 May 2013 22:45:05 -0700 Mike Pavone Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Thu, 02 May 2013 22:26:47 -0700 Mike Pavone Implement LDI
Fri, 26 Apr 2013 09:51:13 -0700 Mike Pavone Added key to save Z80 RAM to a file
Mon, 22 Apr 2013 23:56:13 -0700 Mike Pavone Add shadow/higlight info to debug renderer
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.