log vgmplay.c @ 989:d70000fdff0b

age author description
Tue, 16 Feb 2016 19:13:00 -0800 Michael Pavone Make stateview and vgmplay compile again
Mon, 16 Nov 2015 22:00:32 -0800 Michael Pavone Fix so vgmplay builds again
Sun, 01 Nov 2015 12:55:08 -0800 Michael Pavone Wrote a buggy tool for splitting VGM files by channel
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 18:29:14 -0700 Michael Pavone Pre-release cleanup
Sun, 26 Jul 2015 01:09:05 -0700 Michael Pavone Fix missing includes of util.h
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Wed, 19 Feb 2014 00:44:19 -0800 Michael Pavone Fix type mismatch on headless global that was causing a crash in the vgm player on ARM
Fri, 07 Feb 2014 21:18:05 -0800 Michael Pavone Implement per-channel wave logging and primitive looping support in vgm player.
Fri, 07 Feb 2014 00:21:56 -0800 Michael Pavone Increment sample pointer after reading a sample in VGM player
Thu, 06 Feb 2014 22:18:19 -0800 Michael Pavone Add support for VGM 1.50 PCM data blocks
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Tue, 10 Sep 2013 21:20:54 -0700 Mike Pavone Fix vgmplay
Mon, 17 Jun 2013 19:34:47 -0700 Mike Pavone Process events in vgm player so that quitting works
Mon, 17 Jun 2013 00:54:14 -0700 Mike Pavone Add primitive vgm player for testing