# HG changeset patch # User Michael Pavone # Date 1496212749 25200 # Node ID 18cf08cd67e01da3853853ba6af7d40f4f203669 # Parent bea0fdaff03f8bee1f041c0e3445d95c5d9054bb Updated changelog for 0.5.0 release diff -r bea0fdaff03f -r 18cf08cd67e0 CHANGELOG --- a/CHANGELOG Tue May 30 23:10:14 2017 -0700 +++ b/CHANGELOG Tue May 30 23:39:09 2017 -0700 @@ -1,3 +1,87 @@ +0.5.0 +----- +*New Features* + + - SMS emulation in the form of the Gensis/MD's backwards compatibility mode + - Added support for SMS controllers + - Support for the mapper used by Realtec games + - Support for carts with fixed value registers + - Support for enough of the XBAND cartridge hardware to allow the menu to boot + - Basic XBAND keyboard emulation + - Configurable display overscan + - Fullscreen mode can now be toggled at runtime + - Window can now be resized at runtime + - Support for "semantic" controller button names in the gamepad mapping using SDL2's game controller API + - Analog axes can now be mapped to emulated gamepad buttons or UI actions + - System soft reset + - Keyboard can now be captured when a Saturn or XBAND keyboard is connected to the emulated system + - Internal screenshots that bypass all output filtering/overscan + - Homebrew using the "SSF2 Mapper" is now supported via header detection like on the Mega Everdrive + - Directory used for SRAM, EEPROM and savestates is now configurable + - Path configuration values can now contain both BlastEm-specific and environment variable references + - Open GL based rendering can be disabled in favor of the SDL2 render API fallback + + *Bugfixes* + + - Fixed a bug that would cause a crash in certain games that have SRAM and ROM at the same address + - Fixed some issues with Z80 interrupts that caused issues with sound/music in Sonic 2 and Puyo Puyo 2 + - Z80 debugger no longer crashes when resuming execution + - Undocumented Z80 instruction "out (c), 0" now decodes properly + - GDB remote debugging should now work with more recent versions of GDB + - GDB remote debugging should now work on more recent versions of Windows + - Overlapping instructions in self-modifying code no longer causes incorrect behavior + - Z80 instructions "in c" and "out c" now work correclty on 32-bit builds + - Specifying an output audio frequency higher than the FM frequency no longer deadlocks the emulator + - Fixed memory map generation for games with 3MB ROM and SRAM at the 3MB mark + + *Accuracy/Completeness Improvements* + - YM2612 SSG-EG and CSM modes are now implemented + - VDP Mode 4 is now implemented in both Genesis and SMS mode + - Basic emulation of refresh delays has been added + - 68K interrupt latency has been made more accurate + - CRAM contention artifacts (aka CRAM dots) are now emulated + - DIVU/DIVS and MULU/MULS are now cycle accurate + - MOVEM now performs the extra ignored read and has correct timing + - The timing of serveral other 68K instructions has been fixed + - Implemented 68K trace mode + - SBCD flag calculation now matches hardware in 100% of cases + - 68K -> VDP DMA now properly has a delay at DMA start rather than at the end of the transfer + - A number of illegal effective address mode/operation combinations now properly decode as illegal instructions + - Added emulation of the slow rise time of an IO pin that was changed to an input when it was previously outputting 0 + - Partial support for the VDP test register + - Partial support for the 128KB VRAM mode bit + - Improved accuracy of low level sprite rendering details + - Fixed handling of active/passive display transitions so that border extension tricks work + - Fixed handling of horizontal interrupts in extended display areas + - More accurate correspondance between horizontal counter and raster beam + - Partial emulation of serial IO registers + + *Other Changes* + - Added Japanese version of Street Fighter 2: The New Challengers to ROM DB + - Added the following EEPROM games to ROM DB: + Ninja Burai Densetsu + Rockman Mega World + - Added ROM DB entries for the following games with incorrect region headers: + Another World (E) + Alien Soldier (J) + Castle of Illusion: Fushigi no Oshiro Daibouken (J) + Atomic Robo-Kid (J) + - Added ROM DB entries for the following games which are incompatible with 6-button controllers: + King of Monsters + Combat Cars + Second Samurai + - Added ROM DB entries for the following games with fixed value registers: + Ya Se Chuan Sho + 16 Zhang Ma Jiang + Elf Wor + Huan Le Tao Qi Shu: Smart Mouse + Mighty Morphin' Power Rangers: The Fighting Edition + Super Bubble Bobble MD + Thunderbolt II + - Added ROM DB entries for the following games that have bad/missing SRAM headers: + Hardball III + Might and Magic III - Isles of Terra + 0.4.1 ----- *New Features*