# HG changeset patch # User Michael Pavone # Date 1470494443 25200 # Node ID 1ffa7891b4ec87a2b51afe012c7b5c001f37f780 # Parent dc05e3a7d8dae7f1ea9159283163fcf273508ca6 Final 0.4.1 changelog update diff -r dc05e3a7d8da -r 1ffa7891b4ec CHANGELOG --- a/CHANGELOG Fri Aug 05 23:10:16 2016 -0700 +++ b/CHANGELOG Sat Aug 06 07:40:43 2016 -0700 @@ -15,6 +15,7 @@ - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used + - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu *Accuracy/Completeness Improvements* @@ -23,11 +24,13 @@ - Implemented undocumented Z80 flag bits - R register is now incremented appropriately - Redundant opcode prefixes are now handled properly + - Z80 core now passes ZEXALL! *Other Changes* - Added Buck Rogers to the ROM DB - Added Wonder Boy in Monster World to the ROM DB (for real this time) + - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB - Slightly better handling of directory read errors - Added "Special Thanks" to About menu - Use local app data folder for saves and config files on Windows rather than Unix-style locations @@ -152,7 +155,7 @@ - Added Turbo and Slow modes that overclock and underclock the system respectively - Added FPS counter -- New OpenGL render backend that allows filters to be writte in GLSL +- New OpenGL render backend that allows filters to be written in GLSL - Support 'UI' bindings on gamepad buttons and dpads - GDB remote debugging support - New debugger 68K debugger commands o, s and zp (see README for details)