# HG changeset patch # User Michael Pavone # Date 1487837297 28800 # Node ID 262c0ce8f58661cf0c585f9ec7308e8e097efead # Parent 000953a7641bde7f939dd053b5c0cc8527555962 WIP update to README for 0.5.0 diff -r 000953a7641b -r 262c0ce8f586 README --- a/README Thu Feb 23 00:08:04 2017 -0800 +++ b/README Thu Feb 23 00:08:17 2017 -0800 @@ -1,4 +1,4 @@ -BlastEm 0.4.1 +BlastEm 0.5.0 ------------- Installation @@ -104,12 +104,30 @@ search back -The pads subsection is used to map gamepads and joysticks. Analog axes are not -currently supported. An example configuration is provided in default.cfg to map -SDL joystick 0 to the first controller and SDL joystick 1 to the second -controller. The button assignments there work well for a 360 controller (at -least on Linux, it's possible the physical button to button number is different -on other operating systems). +The pads subsection is used to map gamepads and joysticks. Gamepads that are +recognized, can have their buttons and axes mapped with semantic names. +Xbox 360, PS4 and PS3 style names are supported. Unrecognized gamepads can be +mapped using numeric button and axis ids. The following button names are +recognized by BlastEm: + a, cross + b, circle + x, square + y, trinagle + start, options + back, select, share + guide + leftbutton, l1 + rightbutton, r1 + leftstick, l3 + rightstick, r3 +The following axis names are recognized by BlastEm: + leftx + lefty + rightx + righty + lefttrigger, l2 + righttrigger, r2 + The mice subsection is used to map mice to emulated Mega/Sega mice. The default configuration maps both the first and second host mice to the first emulated