# HG changeset patch # User Mike Pavone # Date 1383030191 25200 # Node ID 27345a67225d0009dc46accb4fb22dc20fdc1609 # Parent 51bf87f76d15c139e8f04deb36d4e4a377ecabab# Parent 8ac0eb05642c8db1c078a0a8a38559571016e948 Merge diff -r 51bf87f76d15 -r 27345a67225d io.c --- a/io.c Mon Oct 28 23:59:59 2013 -0700 +++ b/io.c Tue Oct 29 00:03:11 2013 -0700 @@ -147,6 +147,16 @@ bind_key(keycode, BIND_UI, action, 0, param); } +void bind_button_ui(int joystick, int joybutton, ui_action action, uint8_t param) +{ + bind_button(joystick, joybutton, BIND_UI, action, 0, param); +} + +void bind_dpad_ui(int joystick, int dpad, uint8_t direction, ui_action action, uint8_t param) +{ + bind_dpad(joystick, dpad, direction, BIND_UI, action, 0, param); +} + void handle_binding_down(keybinding * binding) { switch(binding->bind_type) @@ -487,8 +497,9 @@ int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button); if (bindtype == 1) { bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button); + } else if (bindtype == 2) { + bind_dpad_ui(i, dpad, dirnums[dir], ui_func, button); } - //TODO: Handle UI bindings } } } @@ -508,8 +519,9 @@ int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button); if (bindtype == 1) { bind_button_gamepad(i, but, padnum, button); + } else if (bindtype == 2) { + bind_button_ui(i, but, ui_func, button); } - //TODO: Handle UI bindings } } } diff -r 51bf87f76d15 -r 27345a67225d vdp.c --- a/vdp.c Mon Oct 28 23:59:59 2013 -0700 +++ b/vdp.c Tue Oct 29 00:03:11 2013 -0700 @@ -159,10 +159,16 @@ context->cur_slot--; for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) { if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] >> 4)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority; } x += dir; if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] & 0xF)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority; } x += dir; @@ -1542,6 +1548,14 @@ if (context->flags2 & FLAG2_VINT_PENDING) { value |= 0x80; } + if (context->flags & FLAG_DOT_OFLOW) { + value |= 0x40; + } + if (context->flags2 & FLAG2_SPRITE_COLLIDE) { + value |= 0x20; + //TODO: Test when this is actually cleared + context->flags2 &= ~FLAG2_SPRITE_COLLIDE; + } if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && context->framebuf == context->oddbuf) { value |= 0x10; } @@ -1560,7 +1574,6 @@ value |= 0x1; } //printf("status read at cycle %d returned %X\n", context->cycles, value); - //TODO: Sprite overflow, sprite collision, odd frame flag return value; } diff -r 51bf87f76d15 -r 27345a67225d vdp.h --- a/vdp.h Mon Oct 28 23:59:59 2013 -0700 +++ b/vdp.h Tue Oct 29 00:03:11 2013 -0700 @@ -45,9 +45,10 @@ #define FLAG_DMA_RUN 0x40 #define FLAG_DMA_PROG 0x80 -#define FLAG2_VINT_PENDING 0x01 -#define FLAG2_HINT_PENDING 0x02 -#define FLAG2_READ_PENDING 0x04 +#define FLAG2_VINT_PENDING 0x01 +#define FLAG2_HINT_PENDING 0x02 +#define FLAG2_READ_PENDING 0x04 +#define FLAG2_SPRITE_COLLIDE 0x08 #define DISPLAY_ENABLE 0x40