# HG changeset patch # User Michael Pavone # Date 1483262606 28800 # Node ID 28363cb568c4af421bcf22869ca580c029078dea # Parent fd3b8ac57aca6e4fcf8d88d1f22c6c62c31a90aa Make Mode 4 sprite rendering a little less broken diff -r fd3b8ac57aca -r 28363cb568c4 vdp.c --- a/vdp.c Sun Jan 01 01:16:43 2017 -0800 +++ b/vdp.c Sun Jan 01 01:23:26 2017 -0800 @@ -589,9 +589,12 @@ uint32_t address = (context->regs[REG_SAT] << 7 & 0x3F00) + 0x80 + context->sprite_info_list[context->cur_slot].index * 2; address = mode4_address_map[address]; --context->sprite_draws; - uint32_t tile_address = context->vdpmem[address + 1] * 32 + (context->regs[REG_STILE_BASE] << 11 & 0x2000); + uint32_t tile_address = context->vdpmem[address] * 32 + (context->regs[REG_STILE_BASE] << 11 & 0x2000); + if (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) { + tile_address &= ~32; + } tile_address += (line - context->sprite_info_list[context->cur_slot].y)* 4; - context->sprite_draw_list[context->sprite_draws].x_pos = context->vdpmem[address]; + context->sprite_draw_list[context->sprite_draws].x_pos = context->vdpmem[address + 1]; context->sprite_draw_list[context->sprite_draws].address = tile_address; context->cur_slot--; } else {