# HG changeset patch # User Mike Pavone # Date 1392284500 28800 # Node ID 6b7a96d0eda8ed9f1a1436c3ac590a1c4db94f27 # Parent 69cfdc81a87c08ef7e0786a89fcdcdbfa631448e Added CHANGELOG diff -r 69cfdc81a87c -r 6b7a96d0eda8 CHANGELOG --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/CHANGELOG Thu Feb 13 01:41:40 2014 -0800 @@ -0,0 +1,29 @@ +0.2.0 +----- +*New Features* + +- Added Turbo and Slow modes that overclock and underclock the system respectively +- Added FPS counter +- New OpenGL render backend that allows filters to be writte in GLSL +- Support 'UI' bindings on gamepad buttons and dpads +- GDB remote debugging support +- New debugger 68K debugger commands o, s and zp (see README for details) + +*Bugfixes* + +- Fixed argument handling so that the ROM filename does not need to be specified first +- Don't allow register writes to Mode 5 only regs when in Mode 4 +- Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM +- Fixed operator 1 self-feedback +- Fixed handling of envelope overflow in attack phase +- Fixed handling of channel output overflow +- Adjusted FM and PSG volume to better match real hardware +- Improved YM-2612 busy flag emulation +- Properly sync hardware at end of frame when the 68K is blocked by DMA +- Approximate wait state behavior when the Z80 accesses the 68K's bus +- Implemented HV counter latch +- Implemented sprite overflow and collision flags + +0.1.0 +----- +Initial Release