# HG changeset patch # User Mike Pavone # Date 1381165328 25200 # Node ID 8ac0eb05642c8db1c078a0a8a38559571016e948 # Parent 36c080ece4edf6f2cfce182f766802d2d691b6c9 Initial implementation of sprite overflow and sprite collision status register flags diff -r 36c080ece4ed -r 8ac0eb05642c vdp.c --- a/vdp.c Fri Oct 04 20:16:18 2013 -0700 +++ b/vdp.c Mon Oct 07 10:02:08 2013 -0700 @@ -156,10 +156,16 @@ context->cur_slot--; for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) { if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] >> 4)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority; } x += dir; if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] & 0xF)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority; } x += dir; @@ -1539,6 +1545,14 @@ if (context->flags2 & FLAG2_VINT_PENDING) { value |= 0x80; } + if (context->flags & FLAG_DOT_OFLOW) { + value |= 0x40; + } + if (context->flags2 & FLAG2_SPRITE_COLLIDE) { + value |= 0x20; + //TODO: Test when this is actually cleared + context->flags2 &= ~FLAG2_SPRITE_COLLIDE; + } if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && context->framebuf == context->oddbuf) { value |= 0x10; } @@ -1557,7 +1571,6 @@ value |= 0x1; } //printf("status read at cycle %d returned %X\n", context->cycles, value); - //TODO: Sprite overflow, sprite collision, odd frame flag return value; } diff -r 36c080ece4ed -r 8ac0eb05642c vdp.h --- a/vdp.h Fri Oct 04 20:16:18 2013 -0700 +++ b/vdp.h Mon Oct 07 10:02:08 2013 -0700 @@ -45,9 +45,10 @@ #define FLAG_DMA_RUN 0x40 #define FLAG_DMA_PROG 0x80 -#define FLAG2_VINT_PENDING 0x01 -#define FLAG2_HINT_PENDING 0x02 -#define FLAG2_READ_PENDING 0x04 +#define FLAG2_VINT_PENDING 0x01 +#define FLAG2_HINT_PENDING 0x02 +#define FLAG2_READ_PENDING 0x04 +#define FLAG2_SPRITE_COLLIDE 0x08 #define DISPLAY_ENABLE 0x40