# HG changeset patch # User Michael Pavone # Date 1479226737 28800 # Node ID e2d345e351b57449705944b38b02f8f47f43799b # Parent 653558f6fa7aa045bf02bac173a91d1096984bc7 Update stateview so it builds successfully again diff -r 653558f6fa7a -r e2d345e351b5 stateview.c --- a/stateview.c Sat Nov 05 21:41:23 2016 -0700 +++ b/stateview.c Tue Nov 15 08:18:57 2016 -0800 @@ -10,13 +10,6 @@ #include "util.h" #include "blastem.h" -//not used, but referenced by the renderer since it handles input -io_port gamepad_1; -io_port gamepad_2; -uint8_t reset = 1; -uint8_t busreq = 0; - -uint8_t z80_ram[Z80_RAM_BYTES]; uint16_t read_dma_value(uint32_t address) { @@ -122,7 +115,6 @@ vdp_run_to_vblank(&context); vdp_print_sprite_table(&context); printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled"); - render_context(&context); render_wait_quit(&context); return 0; }