# HG changeset patch # User Michael Pavone # Date 1497739424 25200 # Node ID f9fbd0d16df2c4f508e4fb98f8de268e93ca05ed # Parent 87493f585c7f7469ce3f7270c3f6847a0f846d67 Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation diff -r 87493f585c7f -r f9fbd0d16df2 shaders/default.f.glsl --- a/shaders/default.f.glsl Thu Jun 15 22:51:28 2017 -0700 +++ b/shaders/default.f.glsl Sat Jun 17 15:43:44 2017 -0700 @@ -8,7 +8,7 @@ { gl_FragColor = mix( texture2D(textures[0], texcoord), - texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), - sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)), + (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 ); }