log

age author description
Thu, 22 Jun 2017 23:40:05 -0700 Michael Pavone Sonic 3 & Knuckles lock-on is now 100% functional with working saves
Thu, 22 Jun 2017 19:36:51 -0700 Michael Pavone Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save device
Thu, 22 Jun 2017 09:49:41 -0700 Michael Pavone WIP support for handling S3 save RAM when locked on
Tue, 20 Jun 2017 22:56:07 -0700 Michael Pavone Initial SRAM support for lock-on carts
Mon, 19 Jun 2017 23:27:11 -0700 Michael Pavone Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAM
Mon, 19 Jun 2017 19:18:50 -0700 Michael Pavone Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cart
Mon, 19 Jun 2017 09:44:37 -0700 Michael Pavone WIP ROM DB entry changes for Magistr 16
Sat, 17 Jun 2017 17:43:47 -0700 Michael Pavone Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700 Michael Pavone Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700 Michael Pavone Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700 Michael Pavone Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 14 Jun 2017 21:59:30 -0700 Michael Pavone Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
Wed, 14 Jun 2017 21:17:35 -0700 Michael Pavone Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
Wed, 14 Jun 2017 20:46:11 -0700 Michael Pavone Fix absolute mouse mode when non-default overscan settings are used
Wed, 14 Jun 2017 09:48:46 -0700 Michael Pavone Initial support for drag and drop. Some work needed for proper menu integration.
Mon, 12 Jun 2017 21:12:28 -0700 Michael Pavone Only capture mouse if an emulated mouse is attached
Wed, 07 Jun 2017 23:06:14 -0700 Michael Pavone Initial work to support parallel NOR flash and the Magistr 16
Mon, 05 Jun 2017 23:03:46 -0700 Michael Pavone Small fix to handling of the "bus" option in a RAM type ROM DB memory map
Sun, 04 Jun 2017 10:08:20 -0700 Michael Pavone Updated version string for 0.5.1 pre-releases
Sun, 04 Jun 2017 10:07:36 -0700 Michael Pavone Added a "subtle" CRT shader contributed by Anael Seghezzi
Fri, 02 Jun 2017 01:44:36 -0700 Michael Pavone Added tag v0.5.0 for changeset 990a26391933
Fri, 02 Jun 2017 01:05:53 -0700 Michael Pavone Update version number for stable release v0.5.0
Fri, 02 Jun 2017 00:41:22 -0700 Michael Pavone D&D - Warriors of the Eternal Sun has 6-button pad issues
Fri, 02 Jun 2017 00:36:07 -0700 Michael Pavone Add device override for Fun n Games as it supports the mouse
Fri, 02 Jun 2017 00:34:17 -0700 Michael Pavone Might and Magic - Gates to Another World has a bad SRAM header
Wed, 31 May 2017 21:34:59 -0700 Michael Pavone Force J region for Japanese version of Light Crusader
Wed, 31 May 2017 21:10:49 -0700 Michael Pavone Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu