log

age author description
Wed, 09 Oct 2019 23:06:02 -0700 Michael Pavone Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
Wed, 09 Oct 2019 22:19:04 -0700 Michael Pavone Hopefully final fix for line advancement/frame end calculation
Sat, 21 Sep 2019 20:26:12 -0700 Michael Pavone Report more accurate frame and sample rates to frontend in libretro target
Sat, 21 Sep 2019 20:23:53 -0700 Michael Pavone Fix regression in H32 from fine scroll optimization
Sat, 21 Sep 2019 20:20:03 -0700 Michael Pavone Small optimization to read_map_scroll
Sat, 21 Sep 2019 11:17:40 -0700 Michael Pavone Optimized sprite rendering
Sat, 21 Sep 2019 11:01:07 -0700 Michael Pavone Calculate fine scroll once per line for a small speedup
Sat, 21 Sep 2019 10:53:51 -0700 Michael Pavone Slightly gross fix for edge case introduced in border cropping change
Sat, 21 Sep 2019 10:48:10 -0700 Michael Pavone Implement interrupts in call dispatch mode in CPU DSL
Tue, 17 Sep 2019 21:04:17 -0700 Michael Pavone Implement overscan crop in libretro target
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Sat, 07 Sep 2019 22:18:09 -0700 Michael Pavone Cache operator phase increment for a small perf improvement
Fri, 06 Sep 2019 09:13:44 -0700 Michael Pavone Split ym_run into a few different functions to enhance clarity
Tue, 20 Aug 2019 20:18:27 -0700 Michael Pavone Small optimization to render_normal and a minor bugfix in left border debug register handling
Tue, 20 Aug 2019 07:07:31 -0700 Michael Pavone Fix sprite rendering regression introduced by H40 line at a time optimization
Mon, 19 Aug 2019 19:15:52 -0700 Michael Pavone Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
Mon, 19 Aug 2019 19:06:22 -0700 Michael Pavone Small optimization to render_map in VDP code
Sat, 17 Aug 2019 18:44:15 -0700 Michael Pavone Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
Fri, 02 Aug 2019 18:51:13 -0700 Michael Pavone Fix regression in sprite rendering in H32 mode
Sun, 28 Jul 2019 10:35:15 -0700 Michael Pavone Forgot to commit the header changes
Sat, 27 Jul 2019 21:11:53 -0700 Michael Pavone Fix debug register output regression in border region
Sat, 29 Jun 2019 00:17:22 -0700 Michael Pavone Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Mon, 24 Jun 2019 23:47:16 -0700 Michael Pavone Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Mon, 24 Jun 2019 09:11:38 -0700 Michael Pavone Fix libretro and stateview targets
Thu, 20 Jun 2019 23:28:18 -0700 Michael Pavone Merge
Thu, 20 Jun 2019 22:31:31 -0700 Michael Pavone Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Fri, 17 May 2019 08:43:30 -0700 Michael Pavone Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Sun, 02 Jun 2019 23:16:15 -0700 hizzlekizzle add input descriptors
Tue, 14 May 2019 23:20:35 -0700 Michael Pavone Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
Wed, 08 May 2019 23:44:40 -0700 Michael Pavone Basic UI navigation with controller