log

age author description
Mon, 29 Apr 2013 01:14:24 -0700 Mike Pavone Fix target cycle count after 68K interrupt
Mon, 29 Apr 2013 00:59:50 -0700 Mike Pavone Implemented basic interrupt support in Z80 core.
Mon, 29 Apr 2013 00:59:32 -0700 Mike Pavone Forgot to commit zruntime a while back, adding it now.
Sun, 28 Apr 2013 23:25:18 -0700 Mike Pavone Implement ADC and SBC in Z80 core (untested)
Sun, 28 Apr 2013 22:41:30 -0700 Mike Pavone Implement rotation and bit set/reset instructions (untested).
Sun, 28 Apr 2013 21:00:27 -0700 Mike Pavone Implement RETCC in Z80 core.
Sun, 28 Apr 2013 21:00:16 -0700 Mike Pavone Implement cartridge rom loading in transz80
Sun, 28 Apr 2013 18:53:43 -0700 Mike Pavone Implement cycle limit in Z80 core.
Sun, 28 Apr 2013 14:32:45 -0700 Mike Pavone Implement EI, DI and IM in the Z80 core
Sun, 28 Apr 2013 14:05:02 -0700 Mike Pavone Implemente CP (untested)
Sun, 28 Apr 2013 13:45:17 -0700 Mike Pavone Implement EX, EXX and RST in Z80 core
Sun, 28 Apr 2013 13:45:00 -0700 Mike Pavone Add header dependencies to offsets
Fri, 26 Apr 2013 22:27:17 -0700 Mike Pavone Implement BIT and DJNZ (tested). Fix register mapping for IYL.
Fri, 26 Apr 2013 09:51:57 -0700 Mike Pavone Added the rest of the conditions to JPCC, implemented CALLCC (untested)
Fri, 26 Apr 2013 09:51:13 -0700 Mike Pavone Added key to save Z80 RAM to a file
Thu, 25 Apr 2013 22:49:36 -0700 Mike Pavone Implement more Z80 instructions (untested)
Thu, 25 Apr 2013 21:01:11 -0700 Mike Pavone Get Z80 core working for simple programs
Mon, 22 Apr 2013 23:56:13 -0700 Mike Pavone Add shadow/higlight info to debug renderer
Mon, 22 Apr 2013 23:34:39 -0700 Mike Pavone Less broken implementation of shadow/highlight
Mon, 22 Apr 2013 21:24:50 -0700 Mike Pavone Shadow and higlight operators were switched
Mon, 22 Apr 2013 20:13:07 -0700 Mike Pavone Added todo list
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Sun, 21 Apr 2013 19:12:48 -0700 Mike Pavone Improve color rendering accuracy and optimize SDL renderer a bit
Sun, 21 Apr 2013 16:44:46 -0700 Mike Pavone Fix overflow detection in divs. Fix negative immediate source for divs
Sun, 21 Apr 2013 16:44:10 -0700 Mike Pavone Added test cases for divs/divu and added divide by zero handler to test generator
Sun, 21 Apr 2013 13:00:34 -0700 Mike Pavone Implement CHK instruction (not fully tested).
Sun, 21 Apr 2013 11:42:45 -0700 Mike Pavone Fixed a couple bugs in roxl/roxr. X flag wasn't being saved properly and rotates of more than 31 bits were messed up as the X flag was being thrown away between the first 31 bits of rotate and the rest.
Sun, 21 Apr 2013 11:40:18 -0700 Mike Pavone Added testcases for move and roxl/roxr. Made some small improvements to test tools.
Sat, 20 Apr 2013 17:41:07 -0700 Mike Pavone Fix muls with a negative immediate source.
Sat, 20 Apr 2013 17:32:34 -0700 Mike Pavone Added testcases for muls, mulu, abcd and sbcd
Sat, 20 Apr 2013 16:53:01 -0700 Mike Pavone Fix modulo on bit operations with a memory destination
Sat, 20 Apr 2013 15:14:47 -0700 Mike Pavone Add support for picking random numbers in a larger range in test generator. Add support for running a subset of tests in runner. Added testcases for bit and rotate instructions.
Sat, 20 Apr 2013 14:36:41 -0700 Mike Pavone Fix overflow flag behavior for lsl/lsr/asr
Sat, 20 Apr 2013 00:36:50 -0700 Mike Pavone Fix autoincrement on a7 when used as a destination in a byte sized instruction
Sat, 20 Apr 2013 00:29:14 -0700 Mike Pavone Added testcases file. Some fixes to test generator for dealing with indexed mode with base and index reg the same. Added support for blastem headless mode in test runner.
Fri, 19 Apr 2013 21:36:54 -0700 Mike Pavone Fix some bugs related to sign-extension of address registers and pre-decrement amount for a7 when used as a source.
Fri, 19 Apr 2013 21:36:00 -0700 Mike Pavone Added headless flag to avoid initializing SDL and opening a window when running tests.
Fri, 19 Apr 2013 09:29:37 -0700 Mike Pavone Add test generator, builder and runner
Tue, 16 Apr 2013 22:29:00 -0700 Mike Pavone Make reset trigger debug exit to make it easier to test the same cases in blastem and musashi. Fix asl #1 overflow flag.
Tue, 16 Apr 2013 09:38:30 -0700 Mike Pavone Fixed up trans for changes to translate_m68k_stream, but still need to deal with missing callbacks.
Tue, 16 Apr 2013 09:31:21 -0700 Mike Pavone Small bit of cleanup
Sun, 27 Jan 2013 13:07:26 -0800 Mike Pavone Fix movem reg to mem for certain addressing modes
Sat, 26 Jan 2013 02:47:26 -0800 Mike Pavone Flag fixes for div, negx and not
Sat, 26 Jan 2013 01:33:32 -0800 Mike Pavone Tweaks to make blastem compatible with m68k-tester
Fri, 25 Jan 2013 18:39:22 -0800 Mike Pavone Fix overflow flag on ASL
Wed, 23 Jan 2013 21:54:58 -0800 Mike Pavone Add support for IY bit instructions to decoder
Wed, 23 Jan 2013 21:50:54 -0800 Mike Pavone Add support for IX bit instructions to decoder
Tue, 22 Jan 2013 20:24:14 -0800 Mike Pavone Add support for 2-byte IY instructions to decoder
Tue, 22 Jan 2013 20:21:05 -0800 Mike Pavone Add support for 2-byte IX instructions to decoder
Mon, 21 Jan 2013 21:59:09 -0800 Mike Pavone Distinguish between 1-byte and 2-byte NOPs
Mon, 21 Jan 2013 21:17:52 -0800 Mike Pavone Add support for bit instructions to decoder
Sun, 20 Jan 2013 21:32:13 -0800 Mike Pavone Add support for EXTD group 2-byte Z80 instructions in decoder
Sun, 20 Jan 2013 19:11:24 -0800 Mike Pavone Add initial stab at Z80 decoder and disassembler
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Thu, 17 Jan 2013 20:00:07 -0800 Mike Pavone Add instruction address logging to translator and support for reading an address log to the disassembler
Thu, 17 Jan 2013 08:19:29 -0800 Mike Pavone Implement pc indexed mode as move dst
Wed, 16 Jan 2013 22:50:02 -0800 Mike Pavone Fix 6-button controller emulation
Wed, 16 Jan 2013 22:40:56 -0800 Mike Pavone Implement ABCD an SBCD. Fix BTEST with register source.
Tue, 15 Jan 2013 00:14:36 -0800 Mike Pavone Implement support for self-modifying code
Mon, 14 Jan 2013 21:56:54 -0800 Mike Pavone Prep work for handling games that modify code in RAM