log

age author description
Wed, 04 May 2016 00:50:20 -0700 Michael Pavone Fix OS X build v0.4.0
Mon, 02 May 2016 23:38:27 -0700 Michael Pavone Added tag v0.4.0 for changeset e34334e6c682
Mon, 02 May 2016 23:08:20 -0700 Michael Pavone Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
Mon, 02 May 2016 22:20:19 -0700 Michael Pavone Update changelog and version number for 0.4.0 release
Mon, 02 May 2016 21:35:19 -0700 Michael Pavone Added documentation for lock-on support and a fullscreen config option.
Mon, 02 May 2016 21:06:12 -0700 Michael Pavone Very basic support for S&K lock-on. Needs more work for full functionality.
Mon, 02 May 2016 18:29:29 -0700 Michael Pavone Handle failures to load save state from the menu more gracefully
Mon, 02 May 2016 18:27:07 -0700 Michael Pavone More README updates
Mon, 02 May 2016 00:31:44 -0700 Michael Pavone WIP README updates
Sun, 01 May 2016 23:52:24 -0700 Michael Pavone Get rid of little divot on top of buttons in menu caused by the flat part not being a full 8 pixels on the top
Sun, 01 May 2016 23:44:14 -0700 Michael Pavone Fully functional next/previous buttons
Sun, 01 May 2016 22:21:58 -0700 Michael Pavone Fix bug in which trying to load another ROM after saving or loading a savestate through the menu resulted in trying to save/load a savestate instead
Sun, 01 May 2016 22:07:37 -0700 Michael Pavone Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
Sun, 01 May 2016 21:39:43 -0700 Michael Pavone Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
Sun, 01 May 2016 17:43:28 -0700 Michael Pavone Added IO overrides for games I've tested with mouse support and to Ms. Pac-Man that requires a 3-button controller to work properly
Sun, 01 May 2016 16:25:16 -0700 Michael Pavone Improve parsing of game name from ROM header
Sun, 01 May 2016 15:57:43 -0700 Michael Pavone Allow overriding speed 0. May be useful for people that want to use vsync
Sun, 01 May 2016 14:59:40 -0700 Michael Pavone Set vsync state based on config file rather than just using whatever the system decides for us.
Sun, 01 May 2016 14:29:12 -0700 Michael Pavone Added a config option that allows turning scanlines on and off
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Sat, 30 Apr 2016 20:57:29 -0700 Michael Pavone Fix bug in SAT cache address calculation that caused a crash in Strider II
Sat, 30 Apr 2016 16:19:57 -0700 Michael Pavone Added TODO for hardware checking
Sat, 30 Apr 2016 16:19:19 -0700 Michael Pavone Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
Sat, 30 Apr 2016 15:31:48 -0700 Michael Pavone Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sat, 30 Apr 2016 10:47:29 -0700 Michael Pavone YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
Sat, 30 Apr 2016 09:45:53 -0700 Michael Pavone Fix 68K interrupt handling some more. Fatal Rewind is working again.
Sat, 30 Apr 2016 08:37:55 -0700 Michael Pavone Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
Thu, 28 Apr 2016 20:20:29 -0700 Michael Pavone Added code to display Next and Prev buttons on file listing screens to menu
Thu, 28 Apr 2016 19:20:31 -0700 Michael Pavone Add Wonder Boy in Monster World to ROM DB as it needs working EEPROM support to work
Thu, 28 Apr 2016 09:00:42 -0700 Michael Pavone Implemented A line and F line traps.
Wed, 27 Apr 2016 23:57:00 -0700 Michael Pavone Properly emulate machine freeze when reading from VDP while configured for writes
Wed, 27 Apr 2016 23:11:24 -0700 Michael Pavone Implement privelege violation exceptions
Wed, 27 Apr 2016 21:39:17 -0700 Michael Pavone Implemented IR and undefined bits of info word for address error exception frames
Wed, 27 Apr 2016 19:10:50 -0700 Michael Pavone Fix changes made to get_instruction_start and map_native_address to cope with being able to translate at odd addresses.
Tue, 26 Apr 2016 23:13:37 -0700 Michael Pavone Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
Tue, 26 Apr 2016 00:07:15 -0700 Michael Pavone Implement illegal instruction trap
Sun, 24 Apr 2016 21:23:28 -0700 Michael Pavone Fix interrupt latency from STOP instruction status reg changes. Fix modified code patching when non-standard aliases are used. This fixes the demo MDEM's First
Sun, 24 Apr 2016 14:30:15 -0700 Michael Pavone FIFO should show as empty during a DMA fill after the initial write is done. BlastEm now gets a perfect score in VDP FIFO Testing
Sun, 24 Apr 2016 11:53:59 -0700 Michael Pavone Fixes to the DMA busy flag and DMA fill. Now up to 120/122 on VDP FIFO Testing.
Sun, 24 Apr 2016 02:21:40 -0700 Michael Pavone Add a trivial get_open_bus_value() function to stateview so it compiles again.
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Sun, 24 Apr 2016 01:24:38 -0700 Michael Pavone Implemented VDP read prefetch and made DMA copy not use the FIFO any more. Now up to 114 out of 122 passing on VDP FIFO Test ROM
Sun, 24 Apr 2016 00:22:38 -0700 Michael Pavone Fix order of writes for move.l with a predec destination
Sat, 23 Apr 2016 18:14:01 -0700 Michael Pavone Disable refresh emulation with some ifdefs for now as it currently is not accurate enough to actually improve overall accuracy/compatibility and in fact makes things that work right on real hardware break
Sat, 23 Apr 2016 17:34:01 -0700 Michael Pavone Inclue menu.bin in release directories. Added a Windows RC file and icon
Sat, 23 Apr 2016 12:43:23 -0700 Michael Pavone Properly imlement btst with an immediate destination. Fixes a crash in NHL 95.
Sat, 23 Apr 2016 01:08:43 -0700 Michael Pavone Fixed loading of SMD format ROMs
Fri, 22 Apr 2016 19:18:15 -0700 Michael Pavone FindFirstFile makes more sense for getting modification times of a path than using CreateFile and GetFileTimes
Fri, 22 Apr 2016 09:20:01 -0700 Michael Pavone Get mouse working in save state slot selection menu
Thu, 21 Apr 2016 23:46:33 -0700 Michael Pavone Implement Windows versions of recently added functions in util.c and get the Windows build working again
Thu, 21 Apr 2016 22:08:26 -0700 Michael Pavone Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
Thu, 21 Apr 2016 18:48:15 -0700 Michael Pavone Got mouse working right in main and about menus
Thu, 21 Apr 2016 08:55:54 -0700 Michael Pavone Added tag v0.3.1 for changeset c9ed929ee984
Thu, 21 Apr 2016 00:12:02 -0700 Michael Pavone Added Mega Man - The Wily Wars to the ROM database as it uses EEPROM saves
Wed, 20 Apr 2016 23:19:13 -0700 Michael Pavone Fix bug in Z80 rrd implementation. This fixes the annoying high pitched wine in Afterburner II.
Wed, 20 Apr 2016 23:00:37 -0700 Michael Pavone Fix crash bug in Z80 debugger introduced with stack alignment changes
Wed, 20 Apr 2016 09:18:58 -0700 Michael Pavone Implemented linear resampling and low pass filter for the YM2612
Wed, 20 Apr 2016 00:18:01 -0700 Michael Pavone Fix PSG linear resampling and implement a low pass filter
Tue, 19 Apr 2016 00:38:44 -0700 Michael Pavone Not so successful attempt at improved PSG resampling
Mon, 18 Apr 2016 19:26:47 -0700 Michael Pavone Fixed loading save states from menu
Sun, 17 Apr 2016 23:50:41 -0700 Michael Pavone Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Sun, 17 Apr 2016 20:31:22 -0700 Michael Pavone Get cursor behaving properly in save state slot list
Sat, 16 Apr 2016 13:28:43 -0700 Michael Pavone Get stateview building again
Sat, 16 Apr 2016 13:07:03 -0700 Michael Pavone Get slot list displaying in "Save State" and "Load State" menu items
Fri, 15 Apr 2016 23:57:50 -0700 Michael Pavone Save state menu WIP
Fri, 15 Apr 2016 20:39:26 -0700 Michael Pavone Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
Fri, 15 Apr 2016 18:29:39 -0700 Michael Pavone Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
Tue, 12 Apr 2016 22:50:31 -0700 Michael Pavone Implement "Resume" button in pause menu
Tue, 12 Apr 2016 21:38:24 -0700 Michael Pavone Remove the int number argument to vdp_int_ack since it is no longer used
Tue, 12 Apr 2016 08:35:44 -0700 Michael Pavone Fix VDP interrupt ack. Big thanks to Eke-Eke or whoever left that helpful comment in Genesis Plus GX. Fixes Fatal Rewind
Mon, 11 Apr 2016 20:56:54 -0700 Michael Pavone Merge
Mon, 11 Apr 2016 20:56:48 -0700 Michael Pavone Initial work on pause menu
Sat, 19 Mar 2016 17:53:50 -0700 Michael Pavone Make Exit option in menu work
Sun, 10 Apr 2016 22:22:36 -0700 Michael Pavone Allow changing the 68K clock divider in the config file
Sun, 10 Apr 2016 22:22:01 -0700 Michael Pavone Allow specification of named labels as command line arguments to the 68K disassembler
Sat, 19 Mar 2016 17:40:17 -0700 Michael Pavone Get "Load ROM" menu option working correctly
Mon, 14 Mar 2016 09:39:27 -0700 Michael Pavone Working about menu
Sat, 12 Mar 2016 14:24:43 -0800 Michael Pavone Handle up down buttons when in a menu
Wed, 09 Mar 2016 21:46:31 -0800 Michael Pavone Adjust arrow X positions in menu
Wed, 09 Mar 2016 08:14:05 -0800 Michael Pavone Draw button labels
Mon, 07 Mar 2016 19:26:23 -0800 Michael Pavone WIP buttons in menu ROM
Thu, 25 Feb 2016 23:39:14 -0800 Michael Pavone Fix saving of SRAM/EEPROM when switching games in menu
Thu, 25 Feb 2016 23:08:50 -0800 Michael Pavone Fix filename used for SRAM/EEPROM when loading a game from the menu
Wed, 24 Feb 2016 19:24:13 -0800 Michael Pavone Accept address on 128-byte EEPROMs on both read and write
Tue, 23 Feb 2016 21:17:56 -0800 Michael Pavone Added reasonable handling of joystick hotplug
Sat, 20 Feb 2016 01:11:18 -0800 Michael Pavone Fix register to operator mapping for channel 3 special mode and actually get it right this time
Thu, 18 Feb 2016 21:28:33 -0800 Michael Pavone Remove phase increment caching. Fix LFO phase modulation calculation
Wed, 17 Feb 2016 22:58:07 -0800 Michael Pavone Add strerror output to menu dir open failure message
Wed, 17 Feb 2016 22:42:18 -0800 Michael Pavone Log errors opening directories in the menu code
Tue, 16 Feb 2016 22:43:24 -0800 Michael Pavone Comment out button test code in menu
Tue, 16 Feb 2016 19:13:00 -0800 Michael Pavone Make stateview and vgmplay compile again
Sat, 13 Feb 2016 22:20:37 -0800 Michael Pavone Add yt debug command for printing YM-2612 timer info. Fix AMS shift values.
Wed, 10 Feb 2016 20:05:39 -0800 Michael Pavone Change where decay to sustain transition happens to match hardware when decay rate is slow or 0
Wed, 10 Feb 2016 20:04:51 -0800 Michael Pavone Minor adjustment to refresh interval to better match latest measurements
Tue, 02 Feb 2016 22:24:49 -0800 Michael Pavone Merge
Tue, 02 Feb 2016 22:24:40 -0800 Michael Pavone Added some stuff for detecting refresh delays in one of my old logic analyzer scripts. Needs cleanup
Mon, 25 Jan 2016 09:37:27 -0800 Michael Pavone WIP menu button stuff
Tue, 02 Feb 2016 18:33:00 -0800 Michael Pavone Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display period
Tue, 02 Feb 2016 18:24:15 -0800 Michael Pavone Perform the same slot mapping shift for H32 mode as I did for H40
Thu, 28 Jan 2016 09:10:14 -0800 Michael Pavone Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
Tue, 26 Jan 2016 19:23:10 -0800 Michael Pavone After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
Sun, 17 Jan 2016 14:46:12 -0800 Michael Pavone Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others
Sun, 17 Jan 2016 14:36:25 -0800 Michael Pavone Initialize commands field of breakpoint struct to NULL. Remove a debug printf
Wed, 30 Dec 2015 19:00:03 -0800 Michael Pavone Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implications
Thu, 17 Dec 2015 20:41:43 -0800 Michael Pavone Added button graphic for menu
Thu, 17 Dec 2015 20:03:50 -0800 Michael Pavone Finished implementation of mouse capture mode
Tue, 15 Dec 2015 20:01:50 -0800 Michael Pavone Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
Mon, 14 Dec 2015 19:36:01 -0800 Michael Pavone Scale mouse data based on window size
Tue, 08 Dec 2015 19:33:58 -0800 Michael Pavone Allow IO device config to be overriden by ROM DB
Sun, 06 Dec 2015 19:29:34 -0800 Michael Pavone Rough emulation of mouse response delays when TR is toggled. Latch current mouse value rather than delta. Some other IO cleanup/fixes
Sun, 06 Dec 2015 15:42:36 -0800 Michael Pavone IO port pins should read as high from the perspective of a device when they are set as inputs
Sat, 05 Dec 2015 18:40:34 -0800 Michael Pavone Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.
Sat, 05 Dec 2015 00:17:15 -0800 Michael Pavone Added mouse support to menu ROM
Wed, 02 Dec 2015 07:06:03 -0800 Michael Pavone Fix problem in 68K debugger caused by stack alignment change
Sat, 28 Nov 2015 21:27:21 -0800 Michael Pavone Mega mouse support is mostly done
Sat, 28 Nov 2015 20:05:15 -0800 Michael Pavone Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
Sat, 28 Nov 2015 14:49:34 -0800 Michael Pavone Don't try setting the window title on Android
Sat, 28 Nov 2015 14:32:55 -0800 Michael Pavone Actually call track_block in alloc_code
Sat, 28 Nov 2015 14:30:30 -0800 Michael Pavone Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Fri, 27 Nov 2015 13:10:02 -0800 Michael Pavone Fix a few lingering stack alignment rework bugs
Fri, 27 Nov 2015 10:48:13 -0800 Michael Pavone Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targets
Fri, 27 Nov 2015 10:47:35 -0800 Michael Pavone Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hosts
Thu, 26 Nov 2015 22:30:41 -0800 Michael Pavone Fix for Z80 retranslation post alignment rework
Thu, 26 Nov 2015 00:10:36 -0800 Michael Pavone Z80 core is now slightly less broken
Wed, 25 Nov 2015 20:32:20 -0800 Michael Pavone WIP support for mega mouse
Wed, 25 Nov 2015 20:31:21 -0800 Michael Pavone Get ztestrun compiling again
Wed, 25 Nov 2015 20:18:34 -0800 Michael Pavone Get Z80 core sort of working again post alignment change
Wed, 25 Nov 2015 08:40:45 -0800 Michael Pavone Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
Sun, 22 Nov 2015 14:43:51 -0800 Michael Pavone Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.
Sun, 22 Nov 2015 14:42:36 -0800 Michael Pavone Fix a bug in generating memory access functions when more than one MMAP_CODE region exists
Tue, 17 Nov 2015 19:55:59 -0800 Michael Pavone Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
Mon, 16 Nov 2015 22:00:32 -0800 Michael Pavone Fix so vgmplay builds again
Mon, 16 Nov 2015 21:57:17 -0800 Michael Pavone Approximation of refresh wait states
Sat, 14 Nov 2015 22:06:24 -0800 Michael Pavone Fix Mega Drive peripheral ID for 3-button pad
Sat, 14 Nov 2015 13:56:41 -0800 Michael Pavone Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjusted
Sat, 14 Nov 2015 10:01:43 -0800 Michael Pavone Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.
Sat, 14 Nov 2015 09:49:39 -0800 Michael Pavone Allow menu ROM to be debugged
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Fri, 13 Nov 2015 19:15:37 -0800 Michael Pavone It is now possible to switch back and forth between the menu ROM and the game
Mon, 09 Nov 2015 22:34:36 -0800 Michael Pavone SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly to call Environment.getExternalStorageDirectory
Mon, 09 Nov 2015 21:34:32 -0800 Michael Pavone Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
Mon, 09 Nov 2015 21:26:47 -0800 Michael Pavone Another .hgignore fix and add the symlink to menu.bin in android/assets
Mon, 09 Nov 2015 21:26:25 -0800 Michael Pavone Send info/warning/fatal messages to logcat on Android
Mon, 09 Nov 2015 20:58:45 -0800 Michael Pavone Added android Java source that was erroneously ignored before
Mon, 09 Nov 2015 20:58:17 -0800 Michael Pavone Make executable paths rooted so that the blastem subdir in the android tree does not get ignored
Mon, 09 Nov 2015 20:55:17 -0800 Michael Pavone Fix Android build breakage
Sun, 08 Nov 2015 22:03:34 -0800 Michael Pavone Make menu stuff work on Android (theoretically)
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Sun, 08 Nov 2015 15:58:36 -0800 Michael Pavone Retrieve ROM filename from menu port write
Sun, 08 Nov 2015 15:51:57 -0800 Michael Pavone Initial work for allowing loading a ROM from menu
Fri, 06 Nov 2015 19:47:58 -0800 Michael Pavone Allow navigation between pages for long directories in menu ROM
Fri, 06 Nov 2015 18:07:40 -0800 Michael Pavone More efficient handling of going up one directory in menu
Fri, 06 Nov 2015 18:04:43 -0800 Michael Pavone Fix detection of directories in menu ROM
Fri, 06 Nov 2015 14:17:41 -0800 Michael Pavone Allow directory navigation in menu. Sort directory entries
Fri, 06 Nov 2015 13:44:21 -0800 Michael Pavone Properly initialize commands when adding a new breakpoint
Fri, 06 Nov 2015 12:19:39 -0800 Michael Pavone Menu ROM now pulls real file names from the OS rather than using a fake list
Fri, 06 Nov 2015 11:44:51 -0800 Michael Pavone Allow 68K debug print to read from arbitrary memory regions
Thu, 05 Nov 2015 19:35:48 -0800 Michael Pavone Get everything needed to build menu.bin either committed or buildable via the Makefile
Thu, 05 Nov 2015 19:34:53 -0800 Michael Pavone Ignore more stuff in hgignore
Thu, 05 Nov 2015 19:25:40 -0800 Michael Pavone Commit of VGM header that was missed previously
Wed, 04 Nov 2015 23:32:27 -0800 Michael Pavone Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in place
Wed, 04 Nov 2015 23:01:15 -0800 Michael Pavone Default to fullscreen on Android since windowed mode does not make sense there
Wed, 04 Nov 2015 22:48:27 -0800 Michael Pavone Load config file and rom.db from appropriate locations on Android
Wed, 04 Nov 2015 22:48:09 -0800 Michael Pavone Forgot the Android makefile
Wed, 04 Nov 2015 22:13:37 -0800 Michael Pavone Updated .hgignore for some android stuff
Wed, 04 Nov 2015 22:11:29 -0800 Michael Pavone Added android project layout
Wed, 04 Nov 2015 22:11:09 -0800 Michael Pavone First stab at a logo
Wed, 04 Nov 2015 19:14:39 -0800 Michael Pavone Improve timing of Z80 busack. Fixes a crash in Barkley: Shut Up and Jam. Also vastly improves the audio output of Stuck Somewhere in Time
Tue, 03 Nov 2015 07:41:10 -0800 Michael Pavone Remove obsolete TODO
Mon, 02 Nov 2015 22:33:54 -0800 Michael Pavone Fix some bugs in the attack phase and sustain level in the envelope generator
Sun, 01 Nov 2015 20:44:12 -0800 Michael Pavone Fix mapping of key on/off reg bits to operators
Sun, 01 Nov 2015 20:40:30 -0800 Michael Pavone Make vgmsplit smarter about how it handles delays. Force GD3 offset to zero since it is not being copied currently
Sun, 01 Nov 2015 20:39:40 -0800 Michael Pavone Fix some debug commands that got broken when I added support for the command command
Sun, 01 Nov 2015 12:55:08 -0800 Michael Pavone Wrote a buggy tool for splitting VGM files by channel
Sun, 01 Nov 2015 00:12:52 -0700 Michael Pavone Update timing and order of steps in interrupt processing to match latest measurements
Sat, 31 Oct 2015 22:17:50 -0700 Michael Pavone Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROM
Sat, 31 Oct 2015 21:11:40 -0700 Michael Pavone Small fix to how manual YM-2612 timer reloads work. Seems to better match a small test program and gets audio to match up in TM.EE's "I've got Italo Inside" track.
Sat, 31 Oct 2015 13:49:27 -0700 Michael Pavone Small tweaks to timing of 68K/Z80 interactions based on latest tests
Sat, 31 Oct 2015 13:24:39 -0700 Michael Pavone Remove some debug junk from the PSG core
Sat, 31 Oct 2015 01:07:56 -0700 Michael Pavone Set flags for ld a, r
Thu, 29 Oct 2015 23:12:01 -0700 Michael Pavone Fix timing of certain variants of LD
Thu, 29 Oct 2015 21:42:10 -0700 Michael Pavone Fix timing of IM instruction
Thu, 29 Oct 2015 19:06:06 -0700 Michael Pavone Implement TRAPV
Thu, 29 Oct 2015 01:06:48 -0700 Michael Pavone Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
Wed, 28 Oct 2015 19:45:24 -0700 Michael Pavone Implement TAS
Wed, 28 Oct 2015 19:40:01 -0700 Michael Pavone Get trans program compiling again
Thu, 22 Oct 2015 19:10:31 -0700 Michael Pavone Decode operand for TAS
Wed, 21 Oct 2015 23:31:17 -0700 Michael Pavone Implemented nbcd
Mon, 19 Oct 2015 19:16:57 -0700 Michael Pavone Fix for abcd/sbcd. Hopefully got it 100% right this time.
Mon, 19 Oct 2015 19:16:28 -0700 Michael Pavone Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
Mon, 19 Oct 2015 19:15:42 -0700 Michael Pavone Fix handling of formatting character for 68K debug command p
Wed, 14 Oct 2015 09:12:11 -0700 Michael Pavone Add support for executing a list of debugger commands when a breakpoint is hit
Fri, 25 Sep 2015 18:12:55 -0700 Michael Pavone WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.
Fri, 18 Sep 2015 19:54:02 -0700 Michael Pavone Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.
Wed, 05 Aug 2015 23:23:15 -0700 Michael Pavone Add selection arrow to menu
Wed, 05 Aug 2015 23:20:13 -0700 Michael Pavone Update hgignore
Tue, 04 Aug 2015 21:43:20 -0700 Michael Pavone Prevent crashes if game tries to access the ROM area outside of the size of the actual ROM
Mon, 03 Aug 2015 22:31:13 -0700 Michael Pavone Allow for LTO on Windows
Mon, 03 Aug 2015 22:30:29 -0700 Michael Pavone Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on Windows
Mon, 03 Aug 2015 20:06:56 -0700 Michael Pavone Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others
Sat, 01 Aug 2015 17:05:51 -0700 Michael Pavone Implement half carry for a couple of the trivial cases
Wed, 29 Jul 2015 00:05:21 -0700 Michael Pavone Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 core
Wed, 29 Jul 2015 00:03:36 -0700 Michael Pavone Added support for an IO memory map in Z80 core
Wed, 29 Jul 2015 00:03:09 -0700 Michael Pavone Small fix to start offset support in Z80 disassembler
Tue, 28 Jul 2015 20:47:13 -0700 Michael Pavone Added a -s paramter for specifying a start offset in the Z80 disassembler
Mon, 27 Jul 2015 23:49:14 -0700 Michael Pavone Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
Mon, 27 Jul 2015 23:42:54 -0700 Michael Pavone Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
Mon, 27 Jul 2015 09:27:15 -0700 Michael Pavone Menu cleanup with macros
Sun, 26 Jul 2015 21:19:59 -0700 Michael Pavone Final change to CHANGELOG for 0.3.1 v0.3.1
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 20:48:01 -0700 Michael Pavone Do a clean build of glew from release script
Sun, 26 Jul 2015 19:45:44 -0700 Michael Pavone Fixed an ommission in the CHANGELOG added basic description of extra utilities to README
Sun, 26 Jul 2015 19:38:39 -0700 Michael Pavone Fix warning in Windows build
Sun, 26 Jul 2015 19:36:33 -0700 Michael Pavone Update README, CHANGELOG and version string for 0.3.1
Sun, 26 Jul 2015 19:01:45 -0700 Michael Pavone Add 0.3.0 changes from website to CHANGELOG
Sun, 26 Jul 2015 18:58:08 -0700 Michael Pavone Added script for building and packaging releases
Sun, 26 Jul 2015 18:29:14 -0700 Michael Pavone Pre-release cleanup
Sun, 26 Jul 2015 17:21:49 -0700 Michael Pavone Fix a search/replace bug from the old Win32 GDB remote debugging work and replace some more print+exit combos with fatal_error
Sun, 26 Jul 2015 16:51:03 -0700 Michael Pavone Merge
Sun, 26 Jul 2015 16:48:25 -0700 Michael Pavone Old changes for GDB remote debugging on Windows I forgot to commit
Sun, 26 Jul 2015 16:32:34 -0700 Michael Pavone Fix GDB remote debugging support
Sun, 26 Jul 2015 13:33:48 -0700 Michael Pavone Minor cleanup
Sun, 26 Jul 2015 13:25:31 -0700 Michael Pavone Merge
Sun, 26 Jul 2015 13:08:22 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Use SDL2 renderer as a fallback
Sun, 26 Jul 2015 13:05:05 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Add pure SDL2 renderer
Sun, 26 Jul 2015 11:00:25 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Fix some memory issues
Sun, 26 Jul 2015 10:59:41 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Fix mingw-w64 build and cross-compilation
Sun, 26 Jul 2015 01:11:04 -0700 Michael Pavone Spawn a terminal for the debugger when needed if we are not already attached to one
Sun, 26 Jul 2015 01:09:05 -0700 Michael Pavone Fix missing includes of util.h
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Sat, 25 Jul 2015 18:19:00 -0700 Michael Pavone Add a couple of comments to menu.s68
Sat, 25 Jul 2015 02:54:00 -0700 Michael Pavone Add something resembling a proper header
Sat, 25 Jul 2015 02:25:44 -0700 Michael Pavone Initial work on silly Genesis based menu
Wed, 22 Jul 2015 00:42:22 -0700 Michael Pavone Added tag v0.3.0 for changeset 283bdcd5bdb8
Wed, 22 Jul 2015 00:41:41 -0700 Michael Pavone Fix missing include v0.3.0
Tue, 21 Jul 2015 22:04:33 -0700 Michael Pavone Added tag v0.3.0 for changeset 0e5f14d9a579
Tue, 21 Jul 2015 22:03:58 -0700 Michael Pavone Prep for 0.3.0 release
Tue, 21 Jul 2015 21:29:43 -0700 Michael Pavone Better error handling in alloc_code
Tue, 21 Jul 2015 00:52:21 -0700 Michael Pavone Fix stateview build and fix Makefile to use /bin/echo since builtin echo does not always support -e
Tue, 21 Jul 2015 00:41:39 -0700 Michael Pavone Add more EEPROM games to ROM DB