log

age author description
Tue, 11 Feb 2014 12:45:43 -0800 Michael Pavone Fix overflow handling on FM channel output
Tue, 11 Feb 2014 12:45:15 -0800 Michael Pavone Fix check of fwrite return value in wave_finalize so that the data subchunk size gets written
Sun, 09 Feb 2014 17:16:55 -0800 Mike Pavone Added step and step-over debugger commands. step-over is like next except it doesn't follow conditional branches to lower addresses. This makes it useful for advancing to the end of a loop. Also fixed a bug in next introduced by the refactor.
Sun, 09 Feb 2014 12:35:27 -0800 Mike Pavone Refactor debugger next command
Sun, 09 Feb 2014 10:29:29 -0800 Mike Pavone Properly handle dbcc, rtr and rte in the debugger next command
Sun, 09 Feb 2014 00:42:43 -0800 Mike Pavone Properly handle jmp instructions in the debugger next command
Sat, 08 Feb 2014 23:37:09 -0800 Mike Pavone Initial GDB remote debugging support. Lacks some features, but breakpoints and basic inspection of registers and memory work.
Fri, 07 Feb 2014 21:18:05 -0800 Michael Pavone Implement per-channel wave logging and primitive looping support in vgm player.
Fri, 07 Feb 2014 00:41:51 -0800 Michael Pavone Properly clamp envelope value to zero when it overflows during the attack phase. This fixes a number of instruments that sounded rather wrong as well as the missing melody line from Mushroom Hill Zone in Sonic and Knuckles
Fri, 07 Feb 2014 00:21:56 -0800 Michael Pavone Increment sample pointer after reading a sample in VGM player
Thu, 06 Feb 2014 22:18:19 -0800 Michael Pavone Add support for VGM 1.50 PCM data blocks
Thu, 06 Feb 2014 10:04:31 -0800 Michael Pavone Add a zp command to the 68K debugger to allow printing Z80 registers while in the 68K debugger
Thu, 06 Feb 2014 10:03:59 -0800 Michael Pavone Fix accidental use of the conditional jump instruction jp instead of jmp
Mon, 03 Feb 2014 09:18:10 -0800 Michael Pavone Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
Tue, 28 Jan 2014 08:36:06 -0800 Michael Pavone Add 3 wait states to Z80 access to bank area since that seems to be roughly the average in normal usage
Mon, 27 Jan 2014 22:12:22 -0800 Michael Pavone Fix timing of certain ld and jp instructions in the Z80 core
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Thu, 31 Oct 2013 01:00:32 -0700 Mike Pavone Add support for left and right shift keys
Thu, 31 Oct 2013 00:28:27 -0700 Mike Pavone Small optimization for H40 mode
Tue, 29 Oct 2013 23:13:15 -0700 Mike Pavone Fix allocation and memset size for field buffers when using OpenGL
Tue, 29 Oct 2013 19:11:45 -0700 Mike Pavone Use OpenGL by default. Add OpenGL switch to help text
Tue, 29 Oct 2013 19:09:19 -0700 Mike Pavone Preserve aspect ratio unless config file says otherwise
Tue, 29 Oct 2013 00:03:11 -0700 Mike Pavone Merge
Mon, 28 Oct 2013 23:59:59 -0700 Mike Pavone Pull shader file names from config file.
Mon, 28 Oct 2013 23:50:28 -0700 Mike Pavone Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Mon, 28 Oct 2013 21:48:46 -0700 Mike Pavone Extract function to determine executable directory from load_config so it can be used elsewhere
Mon, 28 Oct 2013 19:37:30 -0700 Mike Pavone Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
Mon, 07 Oct 2013 10:02:08 -0700 Mike Pavone Initial implementation of sprite overflow and sprite collision status register flags
Fri, 04 Oct 2013 20:16:18 -0700 Mike Pavone Add support for UI bindings on gamepad buttons and dpads
Sun, 27 Oct 2013 22:08:02 -0700 Mike Pavone Merged OpenGL branch