log

age author description
Tue, 29 Aug 2017 23:49:57 -0700 Michael Pavone Fix minor graphical regression in Gunstar Heroes
Tue, 29 Aug 2017 22:48:03 -0700 Michael Pavone Fix regression in XBAND keyboard support. Fixes ticket:33
Tue, 29 Aug 2017 19:43:38 -0700 Michael Pavone Make initial bank register state stored in bank_regs match what is put in to mem_pointers for the sega/SSF2 mapper. Invalidate RAM code ranges on RAM deserialization
Tue, 29 Aug 2017 19:42:44 -0700 Michael Pavone Fix operator precedence in psg serialize/deserialize
Tue, 29 Aug 2017 19:42:14 -0700 Michael Pavone Save entirety of fnum register, not just the low 8 bits
Tue, 29 Aug 2017 00:36:25 -0700 Michael Pavone Fix savestate path calculation in genesis load_state
Tue, 29 Aug 2017 00:30:20 -0700 Michael Pavone Ensure extra_pc is NULL when resuming a save state
Tue, 29 Aug 2017 00:09:35 -0700 Michael Pavone Save and restore YM2612 timer control and keyon/off state in native save states
Mon, 28 Aug 2017 22:41:02 -0700 Michael Pavone Pass the correct context pointer to write handlers in mapper deserialize functions
Mon, 28 Aug 2017 22:40:33 -0700 Michael Pavone Save and restore Z80 bank register in native save states
Sun, 27 Aug 2017 18:15:00 -0700 Michael Pavone Save/restore mapper state in native save states
Sat, 26 Aug 2017 11:29:46 -0700 Michael Pavone Add ROM DB entries for remaining known EEPROM titles. Resolves ticket:21
Fri, 25 Aug 2017 20:12:21 -0700 Michael Pavone Update README in anticipation of 0.5.1 release
Thu, 24 Aug 2017 19:40:53 -0700 Michael Pavone Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
Thu, 24 Aug 2017 19:28:56 -0700 Michael Pavone Allow actually saving a save state in more Z80 states. Save busreq/reset state in bus arbiter section for "native" save states
Thu, 24 Aug 2017 00:02:16 -0700 Michael Pavone Small fix submitted by Anaƫl Seghezzi to his subtle crt shader
Wed, 23 Aug 2017 21:18:17 -0700 Michael Pavone Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
Mon, 21 Aug 2017 23:49:56 -0700 Michael Pavone Fix external v counter when normal resolution interlace mode is active
Mon, 21 Aug 2017 23:08:36 -0700 Michael Pavone Fix timing of VDP ODD flag toggle
Wed, 16 Aug 2017 21:04:28 -0700 Michael Pavone Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loaded
Wed, 16 Aug 2017 20:45:51 -0700 Michael Pavone Added a config file option for remembering the last path in the menu
Wed, 16 Aug 2017 20:06:28 -0700 Michael Pavone Added save states to SMS emulation
Sun, 13 Aug 2017 22:59:01 -0700 Michael Pavone Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
Fri, 11 Aug 2017 18:58:03 -0700 Michael Pavone Update VDP color map when loading a native save state
Fri, 11 Aug 2017 18:43:48 -0700 Michael Pavone Avoid generating an instruction that would require a REX prefix when a7 is used as a byte-wide source operand in 32-bit builds. Fixes a fatal error in Dragon's Fury when entering the option menu in a 32-bit build
Wed, 09 Aug 2017 23:33:16 -0700 Michael Pavone write_cram_internal takes a CRAM index, not a CRAM address
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Sun, 06 Aug 2017 00:06:36 -0700 Michael Pavone WIP - New savestate format
Fri, 07 Jul 2017 21:44:49 -0700 Michael Pavone Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Fri, 07 Jul 2017 21:01:45 -0700 Michael Pavone Ignore SRAM in cart header if it is in the upper 8MB of the address space
Thu, 06 Jul 2017 21:51:35 -0700 Michael Pavone Fix s(tep) debug command for the case of dbra with an expired counter reg
Fri, 30 Jun 2017 18:42:52 -0700 Michael Pavone Make drag and drop play nice with the menu
Fri, 30 Jun 2017 00:36:18 -0700 Michael Pavone Change where vscroll is latched in full plane mode. Fixes Top Gear 2
Mon, 26 Jun 2017 23:40:07 -0700 Michael Pavone Added ROM DB entry for Super 19-in-1 based on hash reported by Sasha
Mon, 26 Jun 2017 21:13:17 -0700 Michael Pavone Fix DMA from byte-wide SRAM
Mon, 26 Jun 2017 21:12:46 -0700 Michael Pavone Fix a silly variable shadowing bug in read_word
Mon, 26 Jun 2017 09:38:41 -0700 Michael Pavone Add smd extension to default extension filter. Make file extension check case insensitive
Sat, 24 Jun 2017 23:37:47 -0700 Michael Pavone Add a file extension filter to the menu
Sat, 24 Jun 2017 13:55:54 -0700 Michael Pavone Support a couple of bootleg X-in-1 carts
Fri, 23 Jun 2017 23:16:44 -0700 Michael Pavone Move Sega mapper implementation out of romdb.c
Fri, 23 Jun 2017 21:48:38 -0700 Michael Pavone Move I2C EEPROM and NOR Flash functions out of romdb.c into new files
Thu, 22 Jun 2017 23:40:05 -0700 Michael Pavone Sonic 3 & Knuckles lock-on is now 100% functional with working saves
Thu, 22 Jun 2017 19:36:51 -0700 Michael Pavone Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save device
Thu, 22 Jun 2017 09:49:41 -0700 Michael Pavone WIP support for handling S3 save RAM when locked on
Tue, 20 Jun 2017 22:56:07 -0700 Michael Pavone Initial SRAM support for lock-on carts
Mon, 19 Jun 2017 23:27:11 -0700 Michael Pavone Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAM
Mon, 19 Jun 2017 19:18:50 -0700 Michael Pavone Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cart
Mon, 19 Jun 2017 09:44:37 -0700 Michael Pavone WIP ROM DB entry changes for Magistr 16
Sat, 17 Jun 2017 17:43:47 -0700 Michael Pavone Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700 Michael Pavone Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700 Michael Pavone Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700 Michael Pavone Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 14 Jun 2017 21:59:30 -0700 Michael Pavone Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
Wed, 14 Jun 2017 21:17:35 -0700 Michael Pavone Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
Wed, 14 Jun 2017 20:46:11 -0700 Michael Pavone Fix absolute mouse mode when non-default overscan settings are used
Wed, 14 Jun 2017 09:48:46 -0700 Michael Pavone Initial support for drag and drop. Some work needed for proper menu integration.
Mon, 12 Jun 2017 21:12:28 -0700 Michael Pavone Only capture mouse if an emulated mouse is attached
Wed, 07 Jun 2017 23:06:14 -0700 Michael Pavone Initial work to support parallel NOR flash and the Magistr 16