Mercurial > repos > icfp2014
view code/simple.lm @ 54:476cd9eba2be
fixed event system with refactor to remove gamestate passing. much more simple, less pure. runs correctly in simulator.
author | William Morgan <billjunk@mrgn.org> |
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date | Sun, 27 Jul 2014 16:52:36 -0700 |
parents | 84f595cff062 |
children |
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#{ counterLoad <- 4 step <- :myState world { move <- myState value counter <- (myState tail) - 1 if: counter = 0 { move <- move + 1 counter <- counterLoad if: move = 4 { move <- 0 } else: {} } else: {} #[#[move counter] move] } main <- :initWorld mystery { print: mystery #[#[0 counterLoad] step] } }