Mercurial > repos > icfp2014
graph
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Don't chase ghosts we can't catchMon, 28 Jul 2014 02:57:56 -0700, by Michael Pavone
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Small tweak to dotScanner lambda man AI to ignore power pellets when it would be wasteful to eat themMon, 28 Jul 2014 02:12:10 -0700, by Michael Pavone
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Make ghost2 try to maintain a specific distance in fright mode rather than always running awayMon, 28 Jul 2014 01:03:11 -0700, by Michael Pavone
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Unsuccessful attempt at improving ghost performance with a wingman ghostMon, 28 Jul 2014 00:42:45 -0700, by Michael Pavone
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Add and as a function to gqc to work around parser limitationsMon, 28 Jul 2014 00:42:21 -0700, by Michael Pavone
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Added interceptor ghostMon, 28 Jul 2014 00:41:59 -0700, by Michael Pavone
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Add support for a special notFirst? variable so that globals can be initialized on startup only. This allows for state that persists between turnsSun, 27 Jul 2014 23:43:37 -0700, by Michael Pavone
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Implement plain if in gqc and use it in ghost0. This provides a small improvement in code sizeSun, 27 Jul 2014 23:19:23 -0700, by Michael Pavone
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Small ghost AI change. Doesn't seem to change results, but closer to my actual intentSun, 27 Jul 2014 23:11:46 -0700, by Michael Pavone
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Small optimization, avoid redundant MOV instructionsSun, 27 Jul 2014 22:34:37 -0700, by Michael Pavone
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Added chaser ghost AISun, 27 Jul 2014 22:18:12 -0700, by Michael Pavone
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Cleanup handling of temporaries in gqcSun, 27 Jul 2014 22:16:01 -0700, by Michael Pavone
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bugfixes to runtime errors of gameState.lmMon, 28 Jul 2014 03:14:50 -0700, by William Morgan
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mergeMon, 28 Jul 2014 01:59:40 -0700, by William Morgan
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ghost movement compiles. fixed code that relied on if being an expression.Mon, 28 Jul 2014 01:47:07 -0700, by William Morgan