log

age author description
Tue, 22 Jul 2014 23:35:08 -0700 Michael Pavone Initial work on event support in SDL module
Tue, 22 Jul 2014 23:33:12 -0700 Michael Pavone Added value? and none? methods to option value and option none
Tue, 22 Jul 2014 23:32:49 -0700 Michael Pavone Make sure that true and false modules are initialized before anything else and that the list module is initialized before any modules besides true and false
Tue, 22 Jul 2014 21:31:41 -0700 Michael Pavone Add utf8 method to integer types for converting a number into a utf8 string made up of the corresponding character code
Tue, 22 Jul 2014 18:39:00 -0700 Michael Pavone Add binding for simple form of SDL_RenderCopyEx
Tue, 22 Jul 2014 18:31:31 -0700 Michael Pavone Finish support for floating point numbers in C backend
Tue, 22 Jul 2014 08:35:30 -0700 Michael Pavone Fix const warning in sdl module
Tue, 22 Jul 2014 08:32:39 -0700 Michael Pavone Add another SDL_RenderCopy binding in the form of copyRect:To
Mon, 21 Jul 2014 20:27:38 -0700 Michael Pavone Add copyTo method to texture that allows copying to a rectangular region on the renderer rather than stretching to fit the entire renderer
Mon, 21 Jul 2014 20:24:50 -0700 Michael Pavone Add some extra parens in addr_of translation and fix cleaning of names in llMessage parameters
Mon, 21 Jul 2014 19:41:15 -0700 Michael Pavone Forgot to return this in previous self fix
Mon, 21 Jul 2014 19:30:23 -0700 Michael Pavone Don't try to replace self in a macro expansion since it's unlikely to be the desired behavior. A more explicit means of specifying what variables should be replaced in a quote expression is needed.
Mon, 21 Jul 2014 19:11:15 -0700 Michael Pavone Store renderer pointer in texture object since the texture can only be used with the renderer it was created with
Mon, 21 Jul 2014 12:51:38 -0700 Michael Pavone Add bindings for SDL_ClearError, SDL_GetError, SDL_LoadBMP, SDL_CreateTextureFromSurface and a partial binding for SDL_RendererCopy
Sun, 20 Jul 2014 17:30:46 -0700 Michael Pavone Add SDL bindings for creating a renderer, clearing it, presenting it and destroying it