Custom Query (28 matches)
Results (19 - 21 of 28)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #43 | fixed | ui.enter_debug does not work for GDB debugger | ||
| Description |
Pretty self explanatory |
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| #47 | fixed | Savestate Issues | ||
| Description |
I first noticed this with the libretro core. It's easiest to notice it there, since you have save and load state hotkeys in RetroArch. Sometimes hitting the savestate hotkey won't work; I'd have to press it twice or more to get the notification that a state had been saved. And when loading states the video will freeze for a second with the audio hanging before the state is loaded. Most other libretroized emulation cores save and load states instantly. I also tested a standalone Windows nightly and the same load state behavior is there as well. I didn't come across the issue with saving states through the UI. I tried using the Quick Save binding too, but I couldn't get that to work. |
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| #1 | fixed | DIVU/DIVS timing is inaccurate | ||
| Description |
The timing of the DIVU and DIVS instruction varies, but BlastEm currently uses the fixed value listed in the 68000 user manual. |
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