annotate saves.h @ 1483:001120e91fed nuklear_ui

Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2017 20:43:20 -0800
parents da1dce39e846
children 319d90025d50
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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1 #ifndef SAVES_H_
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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2 #define SAVES_H_
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3
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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4 #include <time.h>
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5 #include <stdint.h>
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6 #include "system.h"
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7
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8 #define QUICK_SAVE_SLOT 10
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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10 typedef struct {
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11 char *desc;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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12 time_t modification_time;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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13 } save_slot_info;
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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15 char *get_slot_name(system_header *system, uint32_t slot_index, char *ext);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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16 save_slot_info *get_slot_info(system_header *system, uint32_t *num_out);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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17 void free_slot_info(save_slot_info *slots);
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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19 #endif //SAVES_H_