annotate build_release @ 832:0433fdd9ba66

Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
author Michael Pavone <pavone@retrodev.com>
date Mon, 19 Oct 2015 19:16:28 -0700
parents 574495372d1c
children 4cbc349a82a9
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1 #!/bin/sh
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2
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3 set -e
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4
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5 if [ -z "$OS" ]; then
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6 OS=`uname -s`
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7 fi
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8
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9 if [ $OS = "Linux" ]; then
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10 cd sdl
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11 ./configure
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12 make clean all
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13 cd ..
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14 rm -rf lib
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15 mkdir lib
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16 cp sdl/build/.libs/libSDL2-*.so.*.*.* lib
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17 sdl=`ls lib`
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18 link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'`
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19 cd lib
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20 ln -s "$sdl" "$link"
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21 ln -s "$sdl" libSDL2.so
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22 cd ..
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23 cd glew
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24 make clean all
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25 cd ..
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26 fi
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27
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28 make PORTABLE=1 clean all
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29 if [ $OS = "Windows" ]; then
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30 binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll"
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31 cmd="wine blastem.exe"
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32 txt=".txt"
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33 else
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574495372d1c Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
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34 if [ $OS = "Darwin" ]; then
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35 binaries="dis zdis stateview vgmplay blastem termhelper Frameworks"
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36 else
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37 binaries="dis zdis stateview vgmplay blastem termhelper lib"
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38 fi
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39 cmd="./blastem"
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40 txt=""
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41 fi
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42 ver=`$cmd -v | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'`
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43 if [ $OS = "Windows" ]; then
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44 suffix='-win32'
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45 elif [ $OS = "Darwin" ]; then
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46 suffix='-osx'
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47 else
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48 suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'`
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49 fi
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50 dir="blastem${suffix}-${ver}"
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51 echo $dir
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52 rm -rf "$dir"
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53 mkdir "$dir"
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54 cp -r $binaries shaders default.cfg rom.db "$dir"
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55 for file in README COPYING CHANGELOG; do
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56 cp "$file" "$dir"/"$file$txt"
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57 done
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58 if [ $OS = "Darwin" ]; then
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59 cp SDL-LICENSE "$dir"
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60 else
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61 cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt
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62 fi
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63 cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt
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64
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65 if [ $OS = "Windows" ]; then
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66 rm -f "${dir}.zip"
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67 zip -r "${dir}.zip" "$dir"
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68 else
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69 rm -f "${dir}.tar.gz"
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70 tar -cvzf "${dir}.tar.gz" "$dir"
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71 fi