annotate ppm.h @ 2574:0da40b1978fd

Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Feb 2025 23:02:55 -0800
parents 5f65a16c23ff
children da2e06c42d16
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1263
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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1 #ifndef PPM_H_
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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2 #define PPM_H_
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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3
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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4 void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
5
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
6 #endif //PPM_H_