Mercurial > repos > blastem
annotate mem.c @ 1569:0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 19 Apr 2018 00:51:10 -0700 |
parents | 101b5ce682fe |
children | 8e86cd581620 |
rev | line source |
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1 /* |
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2 Copyright 2013 Michael Pavone |
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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6 #include <sys/mman.h> |
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7 #include <stddef.h> |
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8 #include <stdint.h> |
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9 #include <stdlib.h> |
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10 #include <unistd.h> |
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11 #include <errno.h> |
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12 #include <stdio.h> |
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13 |
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14 #include "mem.h" |
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15 #include "arena.h" |
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16 #ifndef MAP_ANONYMOUS |
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17 #define MAP_ANONYMOUS MAP_ANON |
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18 #endif |
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20 #ifndef MAP_32BIT |
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21 #define MAP_32BIT 0 |
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22 #endif |
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24 void * alloc_code(size_t *size) |
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25 { |
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26 //start at the 1GB mark to allow plenty of room for sbrk based malloc implementations |
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27 //while still keeping well within 32-bit displacement range for calling code compiled into the executable |
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28 static uint8_t *next = (uint8_t *)0x40000000; |
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29 uint8_t *ret = try_alloc_arena(); |
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30 if (ret) { |
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31 return ret; |
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32 } |
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33 if (*size & (PAGE_SIZE -1)) { |
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34 *size += PAGE_SIZE - (*size & (PAGE_SIZE - 1)); |
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35 } |
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36 ret = mmap(next, *size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_32BIT, -1, 0); |
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37 if (ret == MAP_FAILED) { |
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38 perror("alloc_code"); |
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39 return NULL; |
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40 } |
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41 track_block(ret); |
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42 next = ret + *size; |
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43 return ret; |
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44 } |
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45 |