Mercurial > repos > blastem
annotate ppm.h @ 1569:0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 19 Apr 2018 00:51:10 -0700 |
parents | 5f65a16c23ff |
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5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef PPM_H_ |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define PPM_H_ |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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4 void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 #endif //PPM_H_ |