Mercurial > repos > blastem
annotate genesis.h @ 1886:183b86ba0212
Optimized sprite rendering
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 21 Sep 2019 11:17:40 -0700 |
parents | bb4d19c7c047 |
children | 8fe162bdb038 b021ca0bc375 |
rev | line source |
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Added copyright notice to source files and added GPL license text in COPYING
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1 /* |
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2 Copyright 2013 Michael Pavone |
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Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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6 #ifndef GENESIS_H_ |
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7 #define GENESIS_H_ |
66 | 8 |
75 | 9 #include <stdint.h> |
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10 #include "system.h" |
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Rename x86_68k_options and m68k_to_x86.h to m68k_options and m68k_core.h respectively
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11 #include "m68k_core.h" |
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Initial attempt at interrupts in new Z80 core and integrating it into main executable
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12 #ifdef NEW_CORE |
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13 #include "z80.h" |
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14 #else |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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15 #include "z80_to_x86.h" |
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16 #endif |
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17 #include "ym2612.h" |
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18 #include "vdp.h" |
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Initial PSG support. Mostly works, noise channel is borked though.
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19 #include "psg.h" |
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Move IO code to a separate file and do a tiny bit of refactoring
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20 #include "io.h" |
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Initial work on I2C EEPROM implementation
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21 #include "romdb.h" |
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It is now possible to switch back and forth between the menu ROM and the game
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22 #include "arena.h" |
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Move I2C EEPROM and NOR Flash functions out of romdb.c into new files
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23 #include "i2c.h" |
66 | 24 |
957 | 25 typedef struct genesis_context genesis_context; |
26 | |
27 struct genesis_context { | |
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28 system_header header; |
957 | 29 m68k_context *m68k; |
30 z80_context *z80; | |
31 vdp_context *vdp; | |
32 ym2612_context *ym; | |
33 psg_context *psg; | |
34 uint16_t *cart; | |
1016
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Very basic support for S&K lock-on. Needs more work for full functionality.
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35 uint16_t *lock_on; |
957 | 36 uint16_t *work_ram; |
37 uint8_t *zram; | |
38 void *extra; | |
39 uint8_t *save_storage; | |
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Sonic 3 & Knuckles lock-on is now 100% functional with working saves
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40 void *mapper_temp; |
957 | 41 eeprom_map *eeprom_map; |
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Implement serialization/deserialization in libretro build
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42 uint8_t *serialize_tmp; |
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43 size_t serialize_size; |
957 | 44 uint32_t num_eeprom; |
45 uint32_t save_size; | |
46 uint32_t save_ram_mask; | |
47 uint32_t master_clock; //Current master clock value | |
48 uint32_t normal_clock; //Normal master clock (used to restore master clock after turbo mode) | |
49 uint32_t frame_end; | |
50 uint32_t max_cycles; | |
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Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
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51 uint32_t int_latency_prev1; |
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52 uint32_t int_latency_prev2; |
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Randomize soft reset timing and fix silly bug that was accidentally clearing IO state on soft reset
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53 uint32_t reset_cycle; |
957 | 54 uint8_t bank_regs[8]; |
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Fix size of relocated Z80 bank register field
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55 uint16_t z80_bank_reg; |
957 | 56 uint16_t mapper_start_index; |
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Save/restore mapper state in native save states
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57 uint8_t mapper_type; |
957 | 58 uint8_t save_type; |
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59 sega_io io; |
1103
22e87b739ad6
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Michael Pavone <pavone@retrodev.com>
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60 uint8_t version_reg; |
957 | 61 uint8_t bus_busy; |
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Implement soft reset in Genesis mode
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62 uint8_t reset_requested; |
957 | 63 eeprom_state eeprom; |
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Initial work to support parallel NOR flash and the Magistr 16
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64 nor_state nor; |
957 | 65 }; |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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66 |
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67 #define RAM_WORDS 32 * 1024 |
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68 #define Z80_RAM_BYTES 8 * 1024 |
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69 |
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Sync machine state before entering debugger
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70 m68k_context * sync_components(m68k_context *context, uint32_t address); |
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Update controller config when changed in UI without restart
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71 genesis_context *alloc_config_genesis(void *rom, uint32_t rom_size, void *lock_on, uint32_t lock_on_size, uint32_t system_opts, uint8_t force_region); |
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New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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72 void genesis_serialize(genesis_context *gen, serialize_buffer *buf, uint32_t m68k_pc); |
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New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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73 void genesis_deserialize(deserialize_buffer *buf, genesis_context *gen); |
66 | 74 |
1103
22e87b739ad6
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Michael Pavone <pavone@retrodev.com>
parents:
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75 #endif //GENESIS_H_ |
66 | 76 |