annotate saves.h @ 1546:1a09422b87a5

Get Windows build working again. MegaWiFi code probably needs more work before it will actually work on Windows, but at least it doesn't break the build now
author Michael Pavone <pavone@retrodev.com>
date Mon, 26 Mar 2018 21:25:40 -0700
parents da1dce39e846
children 319d90025d50
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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1 #ifndef SAVES_H_
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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2 #define SAVES_H_
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3
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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4 #include <time.h>
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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5 #include <stdint.h>
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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6 #include "system.h"
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7
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8 #define QUICK_SAVE_SLOT 10
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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10 typedef struct {
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11 char *desc;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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12 time_t modification_time;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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13 } save_slot_info;
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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15 char *get_slot_name(system_header *system, uint32_t slot_index, char *ext);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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16 save_slot_info *get_slot_info(system_header *system, uint32_t *num_out);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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17 void free_slot_info(save_slot_info *slots);
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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19 #endif //SAVES_H_