Mercurial > repos > blastem
annotate CHANGELOG @ 1470:1e3e0205640f
Add support for writeable ROM and an entry for Game no Kanzume Otokuyou using that support as it expects the cart area to be writable
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 14 Oct 2017 05:03:38 -0700 |
parents | 1cc287ddb699 |
children | c35691d63640 |
rev | line source |
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1455
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1 0.5.1 |
1cc287ddb699
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2 ----- |
1cc287ddb699
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3 *New Features* |
1cc287ddb699
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4 |
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5 - Drag and Drop is now supported for loading ROMs |
1cc287ddb699
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6 - Save states are now supported for SMS games |
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7 - Texture scaling method (linear or nearest neighbor) can now be selected in both renderers |
1cc287ddb699
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8 - Menu now filters files based on a configurable extension list |
1cc287ddb699
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9 - Lock on carts (Sonic & Knuckles and XBAND) can now be loaded via the menu |
1cc287ddb699
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10 - ROMs can be reloaded via a hotkey (defaults to F5) |
1cc287ddb699
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11 - Last path visited in the menu is now saved between runs (can be turned off via config) |
1cc287ddb699
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12 - Window height can now be specified in the config file |
1cc287ddb699
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13 |
1cc287ddb699
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14 *Bugfixes* |
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15 |
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16 - Default shader doesn't look like garbage in interlaced mode anymore |
1cc287ddb699
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17 - Framebuffer pointers are properly released and reacquired on context switch (no more LOCKRECT errors) |
1cc287ddb699
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18 - ROMs specifying SRAM at the normal RAM address no longer cause a crash |
1cc287ddb699
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19 - Fixed an edge case in the s(tep) debugger command |
1cc287ddb699
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20 - Entering the option menu in Dragon's Fury no longer results in a fatal error in 32-bit builds |
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21 - Screen is properly cleared so garbage will not appear when the window does not match the emulated display size |
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22 - Fixed a regression in XBAND keyboard support |
1cc287ddb699
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23 |
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24 *Accuracy/Completeness Improvements* |
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25 |
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26 - Locking on Sonic 3 to S&K will now use Sonic 3's save RAM |
1cc287ddb699
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27 - Locking on a 4MB cart to S&K will now behave like on hardware |
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28 - Support for several X-in-1 bootleg carts has been added |
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29 - DMA from byte-wide SRAM now yields correct results |
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30 - VScroll is now latched earlier in the line (fixes minor glithces in Top Gear 2 and Skitchin) |
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31 - Sega/SSF2 mapper support now handles homebrew that uses SRAM |
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32 - ODD flag timing now matches hardware |
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33 - V counter as read from HV port is now correct in single-resolution interlace mode |
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34 |
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35 *Other Changes* |
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36 |
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37 - Added a "subtle" CRT shader contributed by Anaël Seghezzi |
1cc287ddb699
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38 - Mouse is now only captured if an emulated mouse is plugged in to the emulated system |
1cc287ddb699
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39 - Missing mapping warnings will only be displayed for the first mapping of a controller |
1cc287ddb699
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40 - Save states now default to a format native to BlastEm |
1cc287ddb699
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41 - Remaining I2C EEPROM games have been added to the ROM DB |
1cc287ddb699
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42 - When not specified, height now respects the aspect setting rather than assuming 4:3 |
1cc287ddb699
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43 - Pre-combined S&K ROMs and large (>2MB) S&K hacks should now work |
1cc287ddb699
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44 - Using ui.exit (default Escape) can now be used to cleanly cancel a load ROM or savestate action |
1cc287ddb699
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45 - Save states are now allowed in a more extensive range of Z80 states, fixing save state saving in some games |
1cc287ddb699
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46 |
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47 0.5.0 |
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48 ----- |
18cf08cd67e0
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49 *New Features* |
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50 |
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51 - SMS emulation in the form of the Gensis/MD's backwards compatibility mode |
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52 - Added support for SMS controllers |
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53 - Support for the mapper used by Realtec games |
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54 - Support for carts with fixed value registers |
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55 - Support for enough of the XBAND cartridge hardware to allow the menu to boot |
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56 - Basic XBAND keyboard emulation |
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57 - Configurable display overscan |
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58 - Fullscreen mode can now be toggled at runtime |
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59 - Window can now be resized at runtime |
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60 - Support for "semantic" controller button names in the gamepad mapping using SDL2's game controller API |
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61 - Analog axes can now be mapped to emulated gamepad buttons or UI actions |
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62 - System soft reset |
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63 - Keyboard can now be captured when a Saturn or XBAND keyboard is connected to the emulated system |
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64 - Internal screenshots that bypass all output filtering/overscan |
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65 - Homebrew using the "SSF2 Mapper" is now supported via header detection like on the Mega Everdrive |
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66 - Directory used for SRAM, EEPROM and savestates is now configurable |
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67 - Path configuration values can now contain both BlastEm-specific and environment variable references |
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68 - Open GL based rendering can be disabled in favor of the SDL2 render API fallback |
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69 |
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70 *Bugfixes* |
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71 |
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72 - Fixed a bug that would cause a crash in certain games that have SRAM and ROM at the same address |
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73 - Fixed some issues with Z80 interrupts that caused issues with sound/music in Sonic 2 and Puyo Puyo 2 |
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74 - Z80 debugger no longer crashes when resuming execution |
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75 - Undocumented Z80 instruction "out (c), 0" now decodes properly |
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76 - GDB remote debugging should now work with more recent versions of GDB |
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77 - GDB remote debugging should now work on more recent versions of Windows |
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78 - Overlapping instructions in self-modifying code no longer causes incorrect behavior |
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79 - Z80 instructions "in c" and "out c" now work correclty on 32-bit builds |
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80 - Specifying an output audio frequency higher than the FM frequency no longer deadlocks the emulator |
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81 - Fixed memory map generation for games with 3MB ROM and SRAM at the 3MB mark |
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82 |
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83 *Accuracy/Completeness Improvements* |
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84 |
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85 - YM2612 SSG-EG and CSM modes are now implemented |
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86 - VDP Mode 4 is now implemented in both Genesis and SMS mode |
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87 - Basic emulation of refresh delays has been added |
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88 - 68K interrupt latency has been made more accurate |
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89 - CRAM contention artifacts (aka CRAM dots) are now emulated |
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90 - DIVU/DIVS and MULU/MULS are now cycle accurate |
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91 - MOVEM now performs the extra ignored read and has correct timing |
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92 - The timing of serveral other 68K instructions has been fixed |
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93 - Implemented 68K trace mode |
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94 - SBCD flag calculation now matches hardware in 100% of cases |
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95 - 68K -> VDP DMA now properly has a delay at DMA start rather than at the end of the transfer |
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96 - A number of illegal effective address mode/operation combinations now properly decode as illegal instructions |
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97 - Added emulation of the slow rise time of an IO pin that was changed to an input when it was previously outputting 0 |
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98 - Partial support for the VDP test register |
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99 - Partial support for the 128KB VRAM mode bit |
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100 - Improved accuracy of low level sprite rendering details |
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101 - Fixed handling of active/passive display transitions so that border extension tricks work |
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102 - Fixed handling of horizontal interrupts in extended display areas |
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103 - More accurate correspondance between horizontal counter and raster beam |
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104 - Partial emulation of serial IO registers |
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105 |
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106 *Other Changes* |
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107 |
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108 - Added Japanese version of Street Fighter 2: The New Challengers to ROM DB |
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109 - Added the following EEPROM games to ROM DB: |
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110 Ninja Burai Densetsu |
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111 Rockman Mega World |
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112 - Added ROM DB entries for the following games with incorrect region headers: |
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113 Another World (E) |
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114 Alien Soldier (J) |
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115 Light Crusader (J) |
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116 Castle of Illusion - Fushigi no Oshiro Daibouken (J) |
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117 Atomic Robo-Kid (J) |
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118 - Added ROM DB entries for the following games which are incompatible with 6-button controllers: |
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119 King of Monsters |
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120 Combat Cars |
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121 Second Samurai |
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122 Dungeons & Dragons - Warriors of the Eternal Sun |
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123 - Added ROM DB entries for the following games with fixed value registers: |
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124 Ya Se Chuan Sho |
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125 16 Zhang Ma Jiang |
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126 Elf Wor |
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127 Huan Le Tao Qi Shu: Smart Mouse |
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128 Mighty Morphin' Power Rangers: The Fighting Edition |
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129 Super Bubble Bobble MD |
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130 Thunderbolt II |
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131 - Added ROM DB entries for the following games that have bad/missing SRAM headers: |
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132 Hardball III |
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133 Might and Magic - Gates to Another World |
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134 Might and Magic III - Isles of Terra |
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135 |
1065 | 136 0.4.1 |
137 ----- | |
138 *New Features* | |
139 | |
140 - Basic support for the Saturn Keyboard adapter peripheral | |
141 - You can now navigate up to a drive selection on Windows | |
142 - Added support for binding more "special" keys | |
143 | |
144 *Bugfixes* | |
145 | |
146 - It's now possible to navigate to the root directory on Unix-like systems | |
147 - Fixed a bug in movep.l | |
148 - Fixed a crash bug in the memory management code | |
149 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty | |
150 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode | |
151 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps | |
152 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used | |
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153 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu |
1065 | 154 |
155 *Accuracy/Completeness Improvements* | |
156 | |
157 - All Z80 instructions are now implemented | |
158 - Z80 Half-carry flag is now fully implemented | |
159 - Implemented undocumented Z80 flag bits | |
160 - R register is now incremented appropriately | |
161 - Redundant opcode prefixes are now handled properly | |
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162 - Z80 core now passes ZEXALL! |
1065 | 163 |
164 *Other Changes* | |
165 | |
166 - Added Buck Rogers to the ROM DB | |
167 - Added Wonder Boy in Monster World to the ROM DB (for real this time) | |
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168 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB |
1065 | 169 - Slightly better handling of directory read errors |
170 - Added "Special Thanks" to About menu | |
171 - Use local app data folder for saves and config files on Windows rather than Unix-style locations | |
172 | |
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173 0.4.0 |
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174 ----- |
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175 *New Features* |
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176 |
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177 |
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178 - Genesis ROM based Graphical User Interface - command line is no longer required for basic functionality |
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179 - Added support for the Mega/Sega Mouse |
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180 - Configurable low pass filter |
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181 - 68000 overclock and underclock |
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182 - Scanlines can now be controlled via the config file and defaults to off (previously was always on) |
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183 - VSync can now be specified via the config file and defaults to off (previously just used the OS/driver default) |
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184 - Fullscreen mode can now be specified via the config file in addition to the command line flag |
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185 - New 68K debugger command 'co' allows a list of commands to be run each time a breakpoint is hit |
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186 - 68K debugger now supports the 'di' command like the Z80 debugger |
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187 - New debugger command 'yt' displays YM-2612 timer info |
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188 - Added support for controller hotplug (game controllers don't need to be plugged in before starting BlastEm) |
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189 - IO devices can now be automatically configured by ROM DB entries |
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190 |
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191 *Bugfixes* |
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192 |
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193 - Fixed calculation of window start column - removes graphical glitches in Afterburner 2, Fireshark, Dungeons and Dragons: Warriors of the Eternal Sun and probably others |
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194 - Fixed the implementation of LDD and LDDR |
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195 - Fixed ABCD/SBCD - eliminates the score counter problem in Bubsy |
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196 - Fixed btst when used with immediate destination - Fixes a crash in NHL 95 |
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197 - Fixed YM-2612 attack phase and sustain level |
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198 - Fixed mapping of YM-2612 key on/off bits to operators |
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199 - Fixed YM-2612 LFO AMS shift values |
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200 - Fixed YM-2612 LFO phase modulation |
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201 - Fixed mapping of registers to operators in Channel 3 special mode (for real this time) |
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202 - Fixed a small bug in YM-2612 timer reloads |
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203 - Fixed peripheral ID for 3-button pad |
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204 - Accesses by the 68K to the low 4MB of the address space, but outside of the defined ROM will no longer cause a crash |
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205 - Config files and shaders saved with Windows-style line endings will no longer fail to load |
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206 - Fixed a crash bug on Windows by properly detecting invalid destination modes for immediate variant opcodes |
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207 |
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208 *Accuracy/Completeness Improvements* |
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209 |
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210 - All 68000 instructions are now implemented |
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211 - Implemented 68000 privilege, address error and illegal instruction exceptions |
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212 - Z80 half carry flag is now implemented for the trivial cases |
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213 - Fixed timing of the Z80 IM and certain LD variants |
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214 - Implemented interrupt latency - Fixes Sesame Street: Counting Cafe |
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215 - Interrupts are know acknowleged based on what the VDP thinks its asserting rather than what the 68K actually is acking - Fixes Fatal Rewind |
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216 - Improved timing of 68000 interrupt processing |
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217 - Improved timing of Z80 busack response - Fixes a crash in Barkley: Shut Up and Jam |
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218 - Adjusted the amount of time the 68000 is blocked during DMA - gets rid of remaining part of "YOUR EMULATOR SUX" text in overdrive |
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219 - Corrected order individual words of a longword are written when the predecrement addressing mode is used as the destination of a move instruction |
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220 - Adjusted relationship between Horizontal counter and render events to better match tests/measurements |
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221 - Adjusted vertical interrupt timing to better match measurements |
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222 - Improved timing of 68K/Z80 interactions based on tests |
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223 |
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224 *Other Changes* |
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225 |
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226 - Z80 disassembler now supports a start offset parameter: -s |
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227 - Windows build now uses link time optimization like the others |
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228 - Optimized the VDP code |
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229 - Improved audio resampling |
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230 - Added Mega Man - The Wily Wars to ROM database |
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231 - Added Wonder Boy in Monster World to ROM database |
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232 |
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233 0.3.1 |
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234 ----- |
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235 *New Features* |
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236 |
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237 - BlastEm will now open a new terminal window when starting the debugger if it's not attached to one |
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238 - Errors are displayed in a message box if no terminal is attached |
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239 - Pure SDL render path for when OpenGL 2 is unavailable (thanks Higor Eurípedes) |
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240 |
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241 *Bugfixes* |
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242 |
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243 - GDB remote debugging works again |
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244 - Fixed a name conflict that prevented vgmplay from being built on OS X |
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245 |
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246 *Other Changes* |
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247 |
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248 - Windows build now includes the disassemblers, VGM player and save state viewer |
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249 |
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250 0.3.0 |
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251 ----- |
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252 *New Features* |
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253 |
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254 - 32-bit x86 CPUs are now supported |
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255 - BlastEm is now available for OS X and Windows |
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256 - Finished support for the Sega mapper used by Super Street Fighter 2 |
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257 - Added support for EEPROM saves |
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258 - Added support for large flat-mapped ROMs (used by some homebrew ROMS) |
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259 - New 68K debugger command bt (backtrace) |
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260 - I/O devices (gamepads and other peripherals) can now be configured in blastem.cfg |
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261 - VDP Debugger views from before 0.1.0 have been restored |
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262 |
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263 *Bugfixes* |
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264 |
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265 - Partial emulation of floating bus bits for certain I/O regs (fixes Super Offroad 2) |
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266 - Fixed shadow/highlight mode |
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267 - Implemented AM and fixed LFO update speed |
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268 - Fixed negative detune values |
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269 - Corrected register to operator mapping for channel 3 special mode |
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270 - Initial stab at emulating cycles being stolen from the 68K when the Z80 accesses its bus |
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271 - Better handling of creating a savestate in "uncooperative" games/demos |
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272 - Implemented VSCROLL latching |
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273 - Fixed a bug that would corrupt the Z80's SP register in some situations |
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274 - Fixed PAL flag in VDP status register |
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275 - Fixed HV counter |
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276 - Fixed flag calculation for RRA, RRCA, RLA and RLCA |
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277 - Fixed instruction timing for RR, RRC, RL and RLC when using the IX or IY registers |
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278 - Fixed access to the I and R registers |
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279 |
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280 *Other Changes* |
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281 |
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282 - Upgraded to SDL2 |
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283 - Dropped suport for the non-OpenGL render path |
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284 - Linux builds should now work on something other than the specific version of Ubuntu I happen to be using at build time |
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285 - BlastEm now syncs at least once per line by default. You can change this behavior with the max_clocks config value |
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286 |
537 | 287 0.2.0 |
288 ----- | |
289 *New Features* | |
290 | |
291 - Added Turbo and Slow modes that overclock and underclock the system respectively | |
292 - Added FPS counter | |
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293 - New OpenGL render backend that allows filters to be written in GLSL |
537 | 294 - Support 'UI' bindings on gamepad buttons and dpads |
295 - GDB remote debugging support | |
296 - New debugger 68K debugger commands o, s and zp (see README for details) | |
297 | |
298 *Bugfixes* | |
299 | |
300 - Fixed argument handling so that the ROM filename does not need to be specified first | |
301 - Don't allow register writes to Mode 5 only regs when in Mode 4 | |
302 - Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM | |
303 - Fixed operator 1 self-feedback | |
304 - Fixed handling of envelope overflow in attack phase | |
305 - Fixed handling of channel output overflow | |
306 - Adjusted FM and PSG volume to better match real hardware | |
307 - Improved YM-2612 busy flag emulation | |
308 - Properly sync hardware at end of frame when the 68K is blocked by DMA | |
309 - Approximate wait state behavior when the Z80 accesses the 68K's bus | |
310 - Implemented HV counter latch | |
311 - Implemented sprite overflow and collision flags | |
312 | |
313 0.1.0 | |
314 ----- | |
315 Initial Release |