annotate gdb_remote.h @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents aae9e738c6a4
children 22e87b739ad6
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 #ifndef GDB_REMOTE_H_
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2 #define GDB_REMOTE_H_
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3 #include "blastem.h"
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4
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5 void gdb_remote_init(void);
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6 m68k_context * gdb_debug_enter(m68k_context * context, uint32_t pc);
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7
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8 #endif //GDB_REMOTE_H_