annotate realtec.h @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
parents 23c94f5266d1
children 14a2834d010c
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1259
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
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1 #ifndef REALTEC_H_
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
2 #define REALTEC_H_
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
3
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
4 uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size);
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
5 rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks);
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
6
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
7 #endif //REALTEC_H_