annotate blastem.h @ 1105:27ea21b10361

Fix Z80 RAM mapping after refactor
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Dec 2016 22:00:41 -0800
parents 22e87b739ad6
children 2eb54e24914e
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1 #ifndef BLASTEM_H_
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2 #define BLASTEM_H_
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22e87b739ad6 WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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4 #include "tern.h"
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1618d3676a35 Save state menu WIP
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22e87b739ad6 WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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6 extern int headless;
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7 extern int exit_after;
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8 extern int z80_enabled;
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9 extern int frame_limit;
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a8ee7934a1f8 Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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7f84090ab1cd Add config file parser and default config file
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11 extern tern_node * config;
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22e87b739ad6 WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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parents: 1016
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13 extern char *save_state_path;
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750995b587a0 Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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14 #define QUICK_SAVE_SLOT 10
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16 #endif //BLASTEM_H_