annotate saves.h @ 1913:2c742812bcbb

Fix regression at the very start of The Revenge of Shinobi
author Michael Pavone <pavone@retrodev.com>
date Wed, 01 Apr 2020 23:15:47 -0700
parents 319d90025d50
children c3c62dbf1ceb
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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1 #ifndef SAVES_H_
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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2 #define SAVES_H_
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3
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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4 #include <time.h>
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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5 #include <stdint.h>
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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6 #include "system.h"
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7
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8 #define QUICK_SAVE_SLOT 10
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319d90025d50 Implement serialization/deserialization in libretro build
Mike Pavone <pavone@retrodev.com>
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9 #define SERIALIZE_SLOT 11
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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11 typedef struct {
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12 char *desc;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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13 time_t modification_time;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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14 } save_slot_info;
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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16 char *get_slot_name(system_header *system, uint32_t slot_index, char *ext);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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17 save_slot_info *get_slot_info(system_header *system, uint32_t *num_out);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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18 void free_slot_info(save_slot_info *slots);
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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19
da1dce39e846 Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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20 #endif //SAVES_H_