annotate shaders/default.v.glsl @ 589:2dde38c1744f

Split gen_mem_fun out of m68k_core_x86 and make it more generic so it can be used by the Z80 core
author Michael Pavone <pavone@retrodev.com>
date Tue, 11 Mar 2014 09:44:47 -0700
parents b7b7a1cab44a
children b1147418254a
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
1 #version 110
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
2
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
3 attribute vec2 pos;
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
4 varying vec2 texcoord;
505
b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents: 500
diff changeset
5 uniform float width;
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
6
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
7 void main()
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
8 {
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
9 gl_Position = vec4(pos, 0.0, 1.0);
505
b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents: 500
diff changeset
10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
11 }