annotate psg.c @ 1445:349d50930c03

Save and restore Z80 bank register in native save states
author Michael Pavone <pavone@retrodev.com>
date Mon, 28 Aug 2017 22:40:33 -0700
parents 4e5797b3935a
children 9c65819afec3
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6 #include "psg.h"
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7 #include "render.h"
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8 #include "blastem.h"
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9 #include <string.h>
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10 #include <stdlib.h>
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11 #include <stdio.h>
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12 #include <math.h>
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13 void psg_init(psg_context * context, uint32_t sample_rate, uint32_t master_clock, uint32_t clock_div, uint32_t samples_frame, uint32_t lowpass_cutoff)
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14 {
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15 memset(context, 0, sizeof(*context));
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16 context->audio_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
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17 context->back_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
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18 context->clock_inc = clock_div;
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19 context->sample_rate = sample_rate;
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20 context->samples_frame = samples_frame;
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21 double rc = (1.0 / (double)lowpass_cutoff) / (2.0 * M_PI);
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22 double dt = 1.0 / ((double)master_clock / (double)clock_div);
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23 double alpha = dt / (dt + rc);
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24 context->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
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25 psg_adjust_master_clock(context, master_clock);
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26 for (int i = 0; i < 4; i++) {
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27 context->volume[i] = 0xF;
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28 }
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29 }
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30
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31 void psg_free(psg_context *context)
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32 {
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33 free(context->audio_buffer);
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34 //TODO: Figure out how to make this 100% safe
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35 //audio thread could still be using this
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36 free(context->back_buffer);
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37 free(context);
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38 }
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39
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40 #define BUFFER_INC_RES 0x40000000UL
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42 void psg_adjust_master_clock(psg_context * context, uint32_t master_clock)
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43 {
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44 uint64_t old_inc = context->buffer_inc;
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45 context->buffer_inc = ((BUFFER_INC_RES * (uint64_t)context->sample_rate) / (uint64_t)master_clock) * (uint64_t)context->clock_inc;
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46 }
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47
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48 void psg_write(psg_context * context, uint8_t value)
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49 {
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50 if (value & 0x80) {
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51 context->latch = value & 0x70;
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52 uint8_t channel = value >> 5 & 0x3;
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53 if (value & 0x10) {
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54 context->volume[channel] = value & 0xF;
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55 } else {
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56 if (channel == 3) {
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57 switch(value & 0x3)
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58 {
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59 case 0:
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60 case 1:
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61 case 2:
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62 context->counter_load[3] = 0x10 << (value & 0x3);
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63 context->noise_use_tone = 0;
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64 break;
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65 default:
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66 context->counter_load[3] = context->counter_load[2];
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67 context->noise_use_tone = 1;
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68 }
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69 context->noise_type = value & 0x4;
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70 context->lsfr = 0x8000;
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71 } else {
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72 context->counter_load[channel] = (context->counter_load[channel] & 0x3F0) | (value & 0xF);
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73 if (channel == 2 && context->noise_use_tone) {
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74 context->counter_load[3] = context->counter_load[2];
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75 }
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76 }
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77 }
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78 } else {
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79 if (!(context->latch & 0x10)) {
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80 uint8_t channel = context->latch >> 5 & 0x3;
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81 if (channel != 3) {
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82 context->counter_load[channel] = (value << 4 & 0x3F0) | (context->counter_load[channel] & 0xF);
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83 if (channel == 2 && context->noise_use_tone) {
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84 context->counter_load[3] = context->counter_load[2];
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85 }
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86 }
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87 }
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88 }
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89 }
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90
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91 #define PSG_VOL_DIV 14
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92
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93 //table shamelessly swiped from PSG doc from smspower.org
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94 static int16_t volume_table[16] = {
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95 32767/PSG_VOL_DIV, 26028/PSG_VOL_DIV, 20675/PSG_VOL_DIV, 16422/PSG_VOL_DIV, 13045/PSG_VOL_DIV, 10362/PSG_VOL_DIV,
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96 8231/PSG_VOL_DIV, 6568/PSG_VOL_DIV, 5193/PSG_VOL_DIV, 4125/PSG_VOL_DIV, 3277/PSG_VOL_DIV, 2603/PSG_VOL_DIV,
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97 2067/PSG_VOL_DIV, 1642/PSG_VOL_DIV, 1304/PSG_VOL_DIV, 0
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98 };
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99
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100 void psg_run(psg_context * context, uint32_t cycles)
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101 {
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102 while (context->cycles < cycles) {
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103 for (int i = 0; i < 4; i++) {
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104 if (context->counters[i]) {
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105 context->counters[i] -= 1;
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106 }
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107 if (!context->counters[i]) {
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108 context->counters[i] = context->counter_load[i];
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109 context->output_state[i] = !context->output_state[i];
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110 if (i == 3 && context->output_state[i]) {
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111 context->noise_out = context->lsfr & 1;
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112 context->lsfr = (context->lsfr >> 1) | (context->lsfr << 15);
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113 if (context->noise_type) {
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114 //white noise
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115 if (context->lsfr & 0x40) {
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116 context->lsfr ^= 0x8000;
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117 }
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118 }
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119 }
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120 }
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121 }
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122
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123 context->last_sample = context->accum;
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124 context->accum = 0;
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125
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126 for (int i = 0; i < 3; i++) {
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127 if (context->output_state[i]) {
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128 context->accum += volume_table[context->volume[i]];
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129 }
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130 }
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131 if (context->noise_out) {
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132 context->accum += volume_table[context->volume[3]];
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133 }
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134 int32_t tmp = context->accum * context->lowpass_alpha + context->last_sample * (0x10000 - context->lowpass_alpha);
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135 context->accum = tmp >> 16;
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136
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137 context->buffer_fraction += context->buffer_inc;
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4d16c09210fd Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
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138 while (context->buffer_fraction >= BUFFER_INC_RES) {
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3e1573fa22cf Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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139 context->buffer_fraction -= BUFFER_INC_RES;
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140 int32_t tmp = context->last_sample * ((context->buffer_fraction << 16) / context->buffer_inc);
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141 tmp += context->accum * (0x10000 - ((context->buffer_fraction << 16) / context->buffer_inc));
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142 context->audio_buffer[context->buffer_pos++] = tmp >> 16;
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143
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144 if (context->buffer_pos == context->samples_frame) {
505
b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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145 if (!headless) {
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146 render_wait_psg(context);
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147 }
354
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148 }
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149 }
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1c8d74f2ab0b Make the PSG and YM2612 use the master clock internal with an increment based on clock divider so that they stay perflectly in sync. Run both the PSG and YM2612 whenver one of them needs to be run.
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150 context->cycles += context->clock_inc;
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151 }
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152 }
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153
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154 void psg_serialize(psg_context *context, serialize_buffer *buf)
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155 {
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156 save_int16(buf, context->lsfr);
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157 save_buffer16(buf, context->counter_load, 4);
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158 save_buffer16(buf, context->counters, 4);
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159 save_buffer8(buf, context->volume, 4);
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160 uint8_t output_state = context->output_state[0] << 3 | context->output_state[1] << 2
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161 | context->output_state[2] << 1 | context->output_state[3]
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162 | context->noise_use_tone << 4;
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163 save_int8(buf, output_state);
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164 save_int8(buf, context->noise_type);
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165 save_int8(buf, context->latch);
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166 save_int32(buf, context->cycles);
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167 }
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168
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169 void psg_deserialize(deserialize_buffer *buf, void *vcontext)
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170 {
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171 psg_context *context = vcontext;
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172 context->lsfr = load_int16(buf);
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173 load_buffer16(buf, context->counter_load, 4);
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174 load_buffer16(buf, context->counters, 4);
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175 load_buffer8(buf, context->volume, 4);
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176 uint8_t output_state = load_int8(buf);
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177 context->output_state[0] = output_state & 8 >> 3;
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178 context->output_state[1] = output_state & 4 >> 2;
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179 context->output_state[2] = output_state & 2 >> 1;
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180 context->output_state[3] = output_state & 1;
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181 context->noise_use_tone = output_state & 0x10 >> 4;
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182 context->noise_type = load_int8(buf);
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183 context->latch = load_int8(buf);
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184 context->cycles = load_int32(buf);
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185 }