Mercurial > repos > blastem
annotate psg.h @ 2208:3809a0bd680e
Fix a couple of Z80 debugger issues
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 27 Aug 2022 22:02:09 -0700 |
parents | 2648081f3100 |
children | 0d1d5dccdd28 |
rev | line source |
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Added copyright notice to source files and added GPL license text in COPYING
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1 /* |
140af5509ce7
Added copyright notice to source files and added GPL license text in COPYING
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2 Copyright 2013 Michael Pavone |
483
3e1573fa22cf
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
Mike Pavone <pavone@retrodev.com>
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3 This file is part of BlastEm. |
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Added copyright notice to source files and added GPL license text in COPYING
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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Added copyright notice to source files and added GPL license text in COPYING
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5 */ |
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Initial PSG support. Mostly works, noise channel is borked though.
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6 #ifndef PSG_CONTEXT_H_ |
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Initial PSG support. Mostly works, noise channel is borked though.
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7 #define PSG_CONTEXT_H_ |
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8 |
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Initial PSG support. Mostly works, noise channel is borked though.
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9 #include <stdint.h> |
1427
4e5797b3935a
WIP - New savestate format
Michael Pavone <pavone@retrodev.com>
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10 #include "serialize.h" |
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4c322abd9fa5
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
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11 #include "render_audio.h" |
1909
508522f08e4d
Initial stab at VGM logging support
Michael Pavone <pavone@retrodev.com>
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12 #include "vgm.h" |
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13 |
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Initial PSG support. Mostly works, noise channel is borked though.
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14 typedef struct { |
1551
ce1f93be0104
Small cleanup to audio interface between emulation code and renderer backend
Michael Pavone <pavone@retrodev.com>
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15 audio_source *audio; |
1909
508522f08e4d
Initial stab at VGM logging support
Michael Pavone <pavone@retrodev.com>
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16 vgm_writer *vgm; |
380
1c8d74f2ab0b
Make the PSG and YM2612 use the master clock internal with an increment based on clock divider so that they stay perflectly in sync. Run both the PSG and YM2612 whenver one of them needs to be run.
Mike Pavone <pavone@retrodev.com>
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17 uint32_t clock_inc; |
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15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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18 uint32_t cycles; |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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19 uint16_t lsfr; |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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20 uint16_t counter_load[4]; |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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21 uint16_t counters[4]; |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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22 uint8_t volume[4]; |
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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23 uint8_t output_state[4]; |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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24 uint8_t noise_out; |
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Initial PSG support. Mostly works, noise channel is borked though.
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25 uint8_t noise_use_tone; |
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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26 uint8_t noise_type; |
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27 uint8_t latch; |
2196
2648081f3100
Implement Game Gear PSG panning
Michael Pavone <pavone@retrodev.com>
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28 uint8_t pan; |
354
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29 } psg_context; |
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Initial PSG support. Mostly works, noise channel is borked though.
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30 |
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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31 |
1555
6ce36c3f250b
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
Michael Pavone <pavone@retrodev.com>
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32 void psg_init(psg_context * context, uint32_t master_clock, uint32_t clock_div); |
884
252dfd29831d
Selecting a second game from the menu now works
Michael Pavone <pavone@retrodev.com>
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33 void psg_free(psg_context *context); |
483
3e1573fa22cf
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
Mike Pavone <pavone@retrodev.com>
parents:
467
diff
changeset
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34 void psg_adjust_master_clock(psg_context * context, uint32_t master_clock); |
354
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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35 void psg_write(psg_context * context, uint8_t value); |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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36 void psg_run(psg_context * context, uint32_t cycles); |
1909
508522f08e4d
Initial stab at VGM logging support
Michael Pavone <pavone@retrodev.com>
parents:
1865
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37 void psg_vgm_log(psg_context *context, uint32_t master_clock, vgm_writer *vgm); |
1427
4e5797b3935a
WIP - New savestate format
Michael Pavone <pavone@retrodev.com>
parents:
1002
diff
changeset
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38 void psg_serialize(psg_context *context, serialize_buffer *buf); |
4e5797b3935a
WIP - New savestate format
Michael Pavone <pavone@retrodev.com>
parents:
1002
diff
changeset
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39 void psg_deserialize(deserialize_buffer *buf, void *vcontext); |
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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changeset
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40 |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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diff
changeset
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41 #endif //PSG_CONTEXT_H_ |
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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42 |