Mercurial > repos > blastem
annotate bindings.h @ 2005:3ce38692a3f2
Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log output
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 11 Oct 2020 22:42:10 -0700 |
parents | 12d0c7c4ad80 |
children | 0c723b8b637c |
rev | line source |
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1583
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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1 #ifndef BINDINGS_H_ |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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2 #define BINDINGS_H_ |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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3 #include <stdint.h> |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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4 |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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5 typedef enum { |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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6 MOUSE_NONE, //mouse is ignored |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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7 MOUSE_ABSOLUTE, //really only useful for menu ROM |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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8 MOUSE_RELATIVE, //for full screen |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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9 MOUSE_CAPTURE //for windowed mode |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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10 } mouse_modes; |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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11 |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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12 void set_bindings(void); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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13 void bindings_set_mouse_mode(uint8_t mode); |
1623
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
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1583
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14 tern_node *get_binding_node_for_pad(int padnum); |
1583
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
parents:
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15 void handle_keydown(int keycode, uint8_t scancode); |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
parents:
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16 void handle_keyup(int keycode, uint8_t scancode); |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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17 void handle_joydown(int joystick, int button); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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18 void handle_joyup(int joystick, int button); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
parents:
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19 void handle_joy_dpad(int joystick, int dpad, uint8_t state); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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20 void handle_joy_axis(int joystick, int axis, int16_t value); |
430dd12e4010
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21 void handle_joy_added(int joystick); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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22 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay); |
430dd12e4010
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23 void handle_mousedown(int mouse, int button); |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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24 void handle_mouseup(int mouse, int button); |
430dd12e4010
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25 |
430dd12e4010
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Michael Pavone <pavone@retrodev.com>
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26 void bindings_release_capture(void); |
430dd12e4010
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27 void bindings_reacquire_capture(void); |
1672
12d0c7c4ad80
Disable most bindings when UI is active
Michael Pavone <pavone@retrodev.com>
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1623
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28 void set_content_binding_state(uint8_t enabled); |
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29 |
430dd12e4010
Refactor to split device bindings from IO emulation code
Michael Pavone <pavone@retrodev.com>
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30 #endif //BINDINGS_H_ |