annotate menu.h @ 1596:437e80a700aa

Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author Michael Pavone <pavone@retrodev.com>
date Sun, 22 Jul 2018 17:48:46 -0700
parents 9a3e003bdcb3
children
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69a6ec208111 Menu ROM now pulls real file names from the OS rather than using a fake list
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1 /*
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2 Copyright 2015 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6 #ifndef MENU_H_
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7 #define MENU_H_
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8 typedef struct {
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9 char *curpath;
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10 uint16_t latch;
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11 uint16_t state;
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9a3e003bdcb3 Make drag and drop play nice with the menu
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12 uint8_t external_game_load;
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13 } menu_context;
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14
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16 uint16_t menu_read_w(uint32_t address, void * context);
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17 void * menu_write_w(uint32_t address, void * context, uint16_t value);
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18
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19 #endif // MENU_H_