Mercurial > repos > blastem
annotate CHANGELOG @ 1093:4987fddd42a0
Initial stab at jaguar disassemler
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 30 Oct 2016 19:42:48 -0700 |
parents | 1ffa7891b4ec |
children | 18cf08cd67e0 |
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1065 | 1 0.4.1 |
2 ----- | |
3 *New Features* | |
4 | |
5 - Basic support for the Saturn Keyboard adapter peripheral | |
6 - You can now navigate up to a drive selection on Windows | |
7 - Added support for binding more "special" keys | |
8 | |
9 *Bugfixes* | |
10 | |
11 - It's now possible to navigate to the root directory on Unix-like systems | |
12 - Fixed a bug in movep.l | |
13 - Fixed a crash bug in the memory management code | |
14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty | |
15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode | |
16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps | |
17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used | |
1070
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18 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu |
1065 | 19 |
20 *Accuracy/Completeness Improvements* | |
21 | |
22 - All Z80 instructions are now implemented | |
23 - Z80 Half-carry flag is now fully implemented | |
24 - Implemented undocumented Z80 flag bits | |
25 - R register is now incremented appropriately | |
26 - Redundant opcode prefixes are now handled properly | |
1070
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27 - Z80 core now passes ZEXALL! |
1065 | 28 |
29 *Other Changes* | |
30 | |
31 - Added Buck Rogers to the ROM DB | |
32 - Added Wonder Boy in Monster World to the ROM DB (for real this time) | |
1070
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33 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB |
1065 | 34 - Slightly better handling of directory read errors |
35 - Added "Special Thanks" to About menu | |
36 - Use local app data folder for saves and config files on Windows rather than Unix-style locations | |
37 | |
1018
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38 0.4.0 |
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39 ----- |
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40 *New Features* |
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41 |
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42 |
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43 - Genesis ROM based Graphical User Interface - command line is no longer required for basic functionality |
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44 - Added support for the Mega/Sega Mouse |
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45 - Configurable low pass filter |
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46 - 68000 overclock and underclock |
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47 - Scanlines can now be controlled via the config file and defaults to off (previously was always on) |
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48 - VSync can now be specified via the config file and defaults to off (previously just used the OS/driver default) |
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49 - Fullscreen mode can now be specified via the config file in addition to the command line flag |
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50 - New 68K debugger command 'co' allows a list of commands to be run each time a breakpoint is hit |
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51 - 68K debugger now supports the 'di' command like the Z80 debugger |
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52 - New debugger command 'yt' displays YM-2612 timer info |
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53 - Added support for controller hotplug (game controllers don't need to be plugged in before starting BlastEm) |
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54 - IO devices can now be automatically configured by ROM DB entries |
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55 |
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56 *Bugfixes* |
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57 |
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58 - Fixed calculation of window start column - removes graphical glitches in Afterburner 2, Fireshark, Dungeons and Dragons: Warriors of the Eternal Sun and probably others |
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59 - Fixed the implementation of LDD and LDDR |
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60 - Fixed ABCD/SBCD - eliminates the score counter problem in Bubsy |
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61 - Fixed btst when used with immediate destination - Fixes a crash in NHL 95 |
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62 - Fixed YM-2612 attack phase and sustain level |
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63 - Fixed mapping of YM-2612 key on/off bits to operators |
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64 - Fixed YM-2612 LFO AMS shift values |
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65 - Fixed YM-2612 LFO phase modulation |
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66 - Fixed mapping of registers to operators in Channel 3 special mode (for real this time) |
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67 - Fixed a small bug in YM-2612 timer reloads |
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68 - Fixed peripheral ID for 3-button pad |
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69 - Accesses by the 68K to the low 4MB of the address space, but outside of the defined ROM will no longer cause a crash |
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70 - Config files and shaders saved with Windows-style line endings will no longer fail to load |
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71 - Fixed a crash bug on Windows by properly detecting invalid destination modes for immediate variant opcodes |
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72 |
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73 *Accuracy/Completeness Improvements* |
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74 |
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75 - All 68000 instructions are now implemented |
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76 - Implemented 68000 privilege, address error and illegal instruction exceptions |
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77 - Z80 half carry flag is now implemented for the trivial cases |
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78 - Fixed timing of the Z80 IM and certain LD variants |
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79 - Implemented interrupt latency - Fixes Sesame Street: Counting Cafe |
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80 - Interrupts are know acknowleged based on what the VDP thinks its asserting rather than what the 68K actually is acking - Fixes Fatal Rewind |
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81 - Improved timing of 68000 interrupt processing |
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82 - Improved timing of Z80 busack response - Fixes a crash in Barkley: Shut Up and Jam |
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83 - Adjusted the amount of time the 68000 is blocked during DMA - gets rid of remaining part of "YOUR EMULATOR SUX" text in overdrive |
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84 - Corrected order individual words of a longword are written when the predecrement addressing mode is used as the destination of a move instruction |
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85 - Adjusted relationship between Horizontal counter and render events to better match tests/measurements |
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86 - Adjusted vertical interrupt timing to better match measurements |
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87 - Improved timing of 68K/Z80 interactions based on tests |
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88 |
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89 *Other Changes* |
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90 |
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91 - Z80 disassembler now supports a start offset parameter: -s |
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92 - Windows build now uses link time optimization like the others |
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93 - Optimized the VDP code |
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94 - Improved audio resampling |
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95 - Added Mega Man - The Wily Wars to ROM database |
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96 - Added Wonder Boy in Monster World to ROM database |
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97 |
808
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98 0.3.1 |
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99 ----- |
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100 *New Features* |
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101 |
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102 - BlastEm will now open a new terminal window when starting the debugger if it's not attached to one |
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103 - Errors are displayed in a message box if no terminal is attached |
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104 - Pure SDL render path for when OpenGL 2 is unavailable (thanks Higor EurÃpedes) |
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105 |
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106 *Bugfixes* |
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107 |
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108 - GDB remote debugging works again |
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109 - Fixed a name conflict that prevented vgmplay from being built on OS X |
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110 |
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111 *Other Changes* |
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112 |
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113 - Windows build now includes the disassemblers, VGM player and save state viewer |
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114 |
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115 0.3.0 |
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116 ----- |
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117 *New Features* |
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118 |
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119 - 32-bit x86 CPUs are now supported |
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120 - BlastEm is now available for OS X and Windows |
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121 - Finished support for the Sega mapper used by Super Street Fighter 2 |
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122 - Added support for EEPROM saves |
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123 - Added support for large flat-mapped ROMs (used by some homebrew ROMS) |
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124 - New 68K debugger command bt (backtrace) |
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125 - I/O devices (gamepads and other peripherals) can now be configured in blastem.cfg |
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126 - VDP Debugger views from before 0.1.0 have been restored |
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127 |
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128 *Bugfixes* |
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129 |
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130 - Partial emulation of floating bus bits for certain I/O regs (fixes Super Offroad 2) |
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131 - Fixed shadow/highlight mode |
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132 - Implemented AM and fixed LFO update speed |
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133 - Fixed negative detune values |
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134 - Corrected register to operator mapping for channel 3 special mode |
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135 - Initial stab at emulating cycles being stolen from the 68K when the Z80 accesses its bus |
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136 - Better handling of creating a savestate in "uncooperative" games/demos |
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137 - Implemented VSCROLL latching |
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138 - Fixed a bug that would corrupt the Z80's SP register in some situations |
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139 - Fixed PAL flag in VDP status register |
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140 - Fixed HV counter |
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141 - Fixed flag calculation for RRA, RRCA, RLA and RLCA |
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142 - Fixed instruction timing for RR, RRC, RL and RLC when using the IX or IY registers |
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143 - Fixed access to the I and R registers |
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144 |
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145 *Other Changes* |
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146 |
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147 - Upgraded to SDL2 |
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148 - Dropped suport for the non-OpenGL render path |
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149 - Linux builds should now work on something other than the specific version of Ubuntu I happen to be using at build time |
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150 - BlastEm now syncs at least once per line by default. You can change this behavior with the max_clocks config value |
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151 |
537 | 152 0.2.0 |
153 ----- | |
154 *New Features* | |
155 | |
156 - Added Turbo and Slow modes that overclock and underclock the system respectively | |
157 - Added FPS counter | |
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158 - New OpenGL render backend that allows filters to be written in GLSL |
537 | 159 - Support 'UI' bindings on gamepad buttons and dpads |
160 - GDB remote debugging support | |
161 - New debugger 68K debugger commands o, s and zp (see README for details) | |
162 | |
163 *Bugfixes* | |
164 | |
165 - Fixed argument handling so that the ROM filename does not need to be specified first | |
166 - Don't allow register writes to Mode 5 only regs when in Mode 4 | |
167 - Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM | |
168 - Fixed operator 1 self-feedback | |
169 - Fixed handling of envelope overflow in attack phase | |
170 - Fixed handling of channel output overflow | |
171 - Adjusted FM and PSG volume to better match real hardware | |
172 - Improved YM-2612 busy flag emulation | |
173 - Properly sync hardware at end of frame when the 68K is blocked by DMA | |
174 - Approximate wait state behavior when the Z80 accesses the 68K's bus | |
175 - Implemented HV counter latch | |
176 - Implemented sprite overflow and collision flags | |
177 | |
178 0.1.0 | |
179 ----- | |
180 Initial Release |