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1 0.2.0
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2 -----
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3 *New Features*
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4
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5 - Added Turbo and Slow modes that overclock and underclock the system respectively
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6 - Added FPS counter
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7 - New OpenGL render backend that allows filters to be writte in GLSL
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8 - Support 'UI' bindings on gamepad buttons and dpads
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9 - GDB remote debugging support
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10 - New debugger 68K debugger commands o, s and zp (see README for details)
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11
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12 *Bugfixes*
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13
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14 - Fixed argument handling so that the ROM filename does not need to be specified first
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15 - Don't allow register writes to Mode 5 only regs when in Mode 4
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16 - Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM
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17 - Fixed operator 1 self-feedback
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18 - Fixed handling of envelope overflow in attack phase
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19 - Fixed handling of channel output overflow
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20 - Adjusted FM and PSG volume to better match real hardware
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21 - Improved YM-2612 busy flag emulation
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22 - Properly sync hardware at end of frame when the 68K is blocked by DMA
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23 - Approximate wait state behavior when the Z80 accesses the 68K's bus
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24 - Implemented HV counter latch
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25 - Implemented sprite overflow and collision flags
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26
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27 0.1.0
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28 -----
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29 Initial Release
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