annotate shaders/default.v.glsl @ 621:5196333b37a6

Fix a few values reported by the vr debugger command. Add DMA registers to vr debugger command. Fix horizontal interrupt bug. Slightly more accurate (but still broken) handling of switches between H32 and H40 modes.
author Michael Pavone <pavone@retrodev.com>
date Mon, 16 Jun 2014 19:13:28 -0700
parents b7b7a1cab44a
children b1147418254a
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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5 uniform float width;
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6
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7 void main()
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8 {
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9 gl_Position = vec4(pos, 0.0, 1.0);
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents: 500
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10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
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11 }