Mercurial > repos > blastem
annotate controller_info.c @ 1708:5bfed2eedc9d
Fixed flag calculation for sub instructions in CPU DSL
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 28 Jan 2019 22:37:46 -0800 |
parents | 84ef1eb2c96a |
children | 3a8c4ee68568 |
rev | line source |
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1596
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
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1 #include <string.h> |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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2 #include "render_sdl.h" |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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3 #include "controller_info.h" |
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4 #include "config.h" |
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Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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5 #include "util.h" |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
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6 |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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7 typedef struct { |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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8 char const *name; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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9 controller_info info; |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
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10 } heuristic; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
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11 |
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Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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12 static heuristic heuristics[] = { |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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13 //TODO: Add more heuristic rules |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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14 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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15 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
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16 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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17 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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18 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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19 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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20 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}}, |
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21 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}}, |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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22 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}}, |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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23 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}}, |
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24 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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25 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}} |
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26 }; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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27 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics); |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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28 |
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29 static tern_node *info_config; |
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30 static uint8_t loaded; |
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31 static const char *subtype_names[] = { |
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32 "unknown", |
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33 "xbox", |
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34 "xbox 360", |
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35 "xbone", |
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36 "ps2", |
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37 "ps3", |
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38 "ps4", |
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39 "wiiu", |
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40 "switch", |
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41 "genesis", |
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42 "saturn" |
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43 }; |
1645
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44 static const char *subtype_human_names[] = { |
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45 "unknown", |
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46 "Xbos", |
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47 "Xbox 360", |
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48 "Xbox One", |
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49 "PS2", |
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50 "PS3", |
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51 "PS4", |
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52 "Wii-U", |
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53 "Switch", |
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54 "Genesis", |
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55 "Saturn" |
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56 }; |
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57 static const char *variant_names[] = { |
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58 "normal", |
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59 "6b bumpers", |
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60 "6b right" |
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61 }; |
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62 |
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63 static void load_ctype_config(void) |
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64 { |
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65 if (!loaded) { |
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66 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg"); |
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67 loaded = 1; |
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68 } |
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69 } |
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70 |
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71 controller_info get_controller_info(int joystick) |
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72 { |
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73 load_ctype_config(); |
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74 char guid_string[33]; |
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75 SDL_Joystick *stick = render_get_joystick(joystick); |
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76 SDL_GameController *control = render_get_controller(joystick); |
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77 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string)); |
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78 tern_node *info = tern_find_node(info_config, guid_string); |
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79 if (info) { |
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80 controller_info res; |
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81 char *subtype = tern_find_ptr(info, "subtype"); |
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82 res.subtype = SUBTYPE_UNKNOWN; |
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83 if (subtype) { |
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84 for (int i = 0; i < SUBTYPE_NUM; i++) |
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85 { |
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86 if (!strcmp(subtype_names[i], subtype)) { |
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87 res.subtype = i; |
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88 break; |
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89 } |
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90 } |
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91 } |
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92 switch (res.subtype) |
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93 { |
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94 case SUBTYPE_XBOX: |
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95 case SUBTYPE_X360: |
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96 case SUBTYPE_XBONE: |
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97 res.type = TYPE_XBOX; |
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98 break; |
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99 case SUBTYPE_PS2: |
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100 case SUBTYPE_PS3: |
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101 case SUBTYPE_PS4: |
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102 res.type = TYPE_PSX; |
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103 break; |
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104 case SUBTYPE_WIIU: |
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105 case SUBTYPE_SWITCH: |
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106 res.type = TYPE_NINTENDO; |
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107 break; |
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108 case SUBTYPE_GENESIS: |
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109 case SUBTYPE_SATURN: |
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110 res.type = TYPE_SEGA; |
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111 break; |
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112 default: |
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113 res.type = TYPE_UNKNOWN; |
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114 break; |
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115 } |
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116 char *variant = tern_find_ptr(info, "variant"); |
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117 res.variant = VARIANT_NORMAL; |
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118 if (variant) { |
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119 for (int i = 0; i < VARIANT_NUM; i++) |
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120 { |
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121 if (!strcmp(variant_names[i], variant)) { |
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122 res.variant = i; |
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123 break; |
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124 } |
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125 } |
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126 } |
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127 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick); |
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128 if (control) { |
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129 SDL_GameControllerClose(control); |
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130 } |
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131 return res; |
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132 } |
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133 if (!control) { |
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134 return (controller_info) { |
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135 .type = TYPE_UNKNOWN, |
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136 .subtype = SUBTYPE_UNKNOWN, |
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137 .variant = VARIANT_NORMAL, |
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138 .name = SDL_JoystickName(stick) |
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139 }; |
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140 } |
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141 const char *name = SDL_GameControllerName(control); |
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142 SDL_GameControllerClose(control); |
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143 for (uint32_t i = 0; i < num_heuristics; i++) |
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144 { |
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145 if (strstr(name, heuristics[i].name)) { |
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146 controller_info res = heuristics[i].info; |
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147 res.name = name; |
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148 return res; |
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149 } |
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150 } |
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151 //default to a 360 |
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152 return (controller_info){ |
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153 .type = TYPE_GENERIC_MAPPING, |
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154 .subtype = SUBTYPE_UNKNOWN, |
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155 .variant = VARIANT_NORMAL, |
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156 .name = name |
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157 }; |
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158 } |
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159 |
1603
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160 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data) |
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161 { |
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162 if (valtype != TVAL_NODE) { |
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163 return; |
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164 } |
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165 char *mapping = tern_find_ptr(val.ptrval, "mapping"); |
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166 if (mapping) { |
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167 const char *parts[] = {key, ",", mapping}; |
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168 char * full = alloc_concat_m(3, parts); |
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169 SDL_GameControllerAddMapping(full); |
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170 free(full); |
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171 } |
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172 } |
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173 |
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174 void controller_add_mappings(void) |
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175 { |
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176 load_ctype_config(); |
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177 if (info_config) { |
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178 tern_foreach(info_config, mappings_iter, NULL); |
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179 } |
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180 } |
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181 |
1599
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182 void save_controller_info(int joystick, controller_info *info) |
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183 { |
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184 char guid_string[33]; |
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185 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string)); |
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186 tern_node *existing = tern_find_node(info_config, guid_string); |
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187 existing = tern_insert_ptr(existing, "subtype", (void *)subtype_names[info->subtype]); |
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188 existing = tern_insert_ptr(existing, "variant", (void *)variant_names[info->variant]); |
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189 info_config = tern_insert_node(info_config, guid_string, existing); |
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190 persist_config_at(info_config, "controller_types.cfg"); |
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191 |
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192 } |
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193 |
1600
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194 void save_controller_mapping(int joystick, char *mapping_string) |
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195 { |
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196 char guid_string[33]; |
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197 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string)); |
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198 tern_node *existing = tern_find_node(info_config, guid_string); |
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199 existing = tern_insert_ptr(existing, "mapping", mapping_string); |
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200 info_config = tern_insert_node(info_config, guid_string, existing); |
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201 persist_config_at(info_config, "controller_types.cfg"); |
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202 } |
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203 |
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204 char const *labels_xbox[] = { |
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205 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT" |
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206 }; |
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207 char const *labels_360[] = { |
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208 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT" |
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209 }; |
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210 static char const *labels_xbone[] = { |
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211 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT" |
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212 }; |
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213 static char const *labels_ps3[] = { |
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214 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2" |
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215 }; |
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216 static char const *labels_ps4[] = { |
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217 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2" |
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218 }; |
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219 static char const *labels_nintendo[] = { |
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220 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR" |
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221 }; |
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222 static char const *labels_genesis[] = { |
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223 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode" |
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224 }; |
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225 static char const *labels_saturn[] = { |
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226 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT" |
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227 }; |
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228 |
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229 static const char** label_source(controller_info *info) |
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230 { |
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231 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) { |
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232 return labels_360; |
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233 } else if (info->type == TYPE_NINTENDO) { |
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234 return labels_nintendo; |
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235 } else if (info->type == TYPE_PSX) { |
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236 if (info->subtype == SUBTYPE_PS4) { |
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237 return labels_ps4; |
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238 } else { |
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239 return labels_ps3; |
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240 } |
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241 } else if (info->type == TYPE_XBOX) { |
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242 if (info->subtype == SUBTYPE_XBONE) { |
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243 return labels_xbone; |
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244 } else { |
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245 return labels_xbox; |
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246 } |
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247 } else { |
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248 if (info->subtype == SUBTYPE_GENESIS) { |
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249 return labels_genesis; |
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250 } else { |
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251 return labels_saturn; |
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252 } |
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253 } |
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254 } |
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255 |
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256 const char *get_button_label(controller_info *info, int button) |
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257 { |
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258 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) { |
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259 static char const * dirs[] = {"Up", "Down", "Left", "Right"}; |
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260 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP]; |
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261 } |
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262 return label_source(info)[button]; |
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263 } |
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264 |
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265 static char const *axis_labels[] = { |
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266 "Left X", "Left Y", "Right X", "Right Y" |
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267 }; |
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268 const char *get_axis_label(controller_info *info, int axis) |
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269 { |
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270 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) { |
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271 return axis_labels[axis]; |
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272 } else { |
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273 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1]; |
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274 } |
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275 } |
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276 |
1608
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277 char *make_controller_type_key(controller_info *info) |
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278 { |
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279 const char *subtype; |
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280 if (info->subtype == SUBTYPE_UNKNOWN) { |
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281 switch(info->type) |
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282 { |
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283 case TYPE_XBOX: |
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284 subtype = subtype_names[SUBTYPE_X360]; |
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285 break; |
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286 case TYPE_PSX: |
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287 subtype = subtype_names[SUBTYPE_PS4]; |
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288 break; |
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289 case TYPE_NINTENDO: |
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290 subtype = subtype_names[SUBTYPE_SWITCH]; |
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291 break; |
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292 default: |
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293 subtype = "unknown"; |
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294 } |
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295 } else { |
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296 subtype = subtype_names[info->subtype]; |
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297 } |
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298 const char *variant = variant_names[info->variant]; |
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299 const char *parts[] = {subtype, "_", variant}; |
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300 char *ret = alloc_concat_m(3, parts); |
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301 for (char *cur = ret; *cur; cur++) |
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302 { |
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303 if (*cur == ' ') |
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304 { |
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305 *cur = '_'; |
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306 } |
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307 } |
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308 return ret; |
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309 } |
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310 |
1645
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311 char *make_human_readable_type_name(controller_info *info) |
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312 { |
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313 const char *base = subtype_human_names[info->subtype]; |
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314 char *prefix; |
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315 if (info->variant == VARIANT_NORMAL) { |
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316 prefix = "Normal "; |
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317 } else { |
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318 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "}; |
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319 if (info->variant == VARIANT_6B_BUMPERS) { |
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320 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); |
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321 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); |
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322 } else { |
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323 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); |
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324 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT); |
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325 } |
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326 prefix = alloc_concat_m(5, parts); |
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327 } |
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328 char *ret = alloc_concat(prefix, base); |
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329 if (info->variant != VARIANT_NORMAL) { |
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330 free(prefix); |
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331 } |
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332 return ret; |
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333 } |
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334 |