Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 1305:5ceb316c479a
Allow games to be specified in ROM DB via sha1 instead of product ID. Added a new ROM DB memory map device type fixed for emulating simple fixed value copy protection registers. Used those two features to support Ya Se Chuan Shuo via a ROM DB entry.
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 29 Mar 2017 00:29:44 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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488
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 #version 110 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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2 |
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Mike Pavone <pavone@retrodev.com>
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3 attribute vec2 pos; |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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4 varying vec2 texcoord; |
1184
b1147418254a
Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
parents:
505
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5 uniform float width, height; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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6 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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7 void main() |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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8 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
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9 gl_Position = vec4(pos, 0.0, 1.0); |
1184
b1147418254a
Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
parents:
505
diff
changeset
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10 texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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11 } |