annotate gdb_remote.h @ 816:7ed55a361e79

Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
author Michael Pavone <pavone@retrodev.com>
date Mon, 27 Jul 2015 23:49:14 -0700
parents aae9e738c6a4
children 22e87b739ad6
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1 #ifndef GDB_REMOTE_H_
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2 #define GDB_REMOTE_H_
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3 #include "blastem.h"
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4
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5 void gdb_remote_init(void);
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6 m68k_context * gdb_debug_enter(m68k_context * context, uint32_t pc);
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7
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8 #endif //GDB_REMOTE_H_