annotate bindings.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 12d0c7c4ad80
children 0c723b8b637c
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1 #ifndef BINDINGS_H_
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2 #define BINDINGS_H_
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3 #include <stdint.h>
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4
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5 typedef enum {
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6 MOUSE_NONE, //mouse is ignored
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7 MOUSE_ABSOLUTE, //really only useful for menu ROM
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8 MOUSE_RELATIVE, //for full screen
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9 MOUSE_CAPTURE //for windowed mode
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10 } mouse_modes;
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11
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12 void set_bindings(void);
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13 void bindings_set_mouse_mode(uint8_t mode);
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18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
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14 tern_node *get_binding_node_for_pad(int padnum);
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15 void handle_keydown(int keycode, uint8_t scancode);
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16 void handle_keyup(int keycode, uint8_t scancode);
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17 void handle_joydown(int joystick, int button);
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18 void handle_joyup(int joystick, int button);
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19 void handle_joy_dpad(int joystick, int dpad, uint8_t state);
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20 void handle_joy_axis(int joystick, int axis, int16_t value);
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21 void handle_joy_added(int joystick);
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22 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay);
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23 void handle_mousedown(int mouse, int button);
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24 void handle_mouseup(int mouse, int button);
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25
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26 void bindings_release_capture(void);
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27 void bindings_reacquire_capture(void);
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12d0c7c4ad80 Disable most bindings when UI is active
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28 void set_content_binding_state(uint8_t enabled);
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29
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30 #endif //BINDINGS_H_