Mercurial > repos > blastem
annotate saves.c @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | a568dca999b2 |
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rev | line source |
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1478
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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1 #include <string.h> |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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2 #include <stdlib.h> |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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3 #include "saves.h" |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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4 #include "util.h" |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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5 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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6 #ifdef _WIN32 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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7 #define localtime_r(a,b) localtime(a) |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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8 #include <windows.h> |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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9 #endif |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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10 //0123456789012345678901234678 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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11 //Slot N - December 31st, XXXX |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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12 #define MAX_DESC_SIZE 40 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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13 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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14 char *get_slot_name(system_header *system, uint32_t slot_index, char *ext) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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15 { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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16 if (!system->save_dir) { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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17 return NULL; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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18 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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19 char *fname; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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20 if (slot_index < 10) { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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21 size_t name_len = strlen("slot_N.") + strlen(ext) + 1; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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22 fname = malloc(name_len); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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23 snprintf(fname, name_len, "slot_%d.%s", slot_index, ext); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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24 } else { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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25 size_t name_len = strlen("quicksave.") + strlen(ext) + 1; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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26 fname = malloc(name_len); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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27 snprintf(fname, name_len, "quicksave.%s", ext); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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28 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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29 char const *parts[] = {system->save_dir, PATH_SEP, fname}; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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30 char *ret = alloc_concat_m(3, parts); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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31 free(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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32 return ret; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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33 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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34 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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35 save_slot_info *get_slot_info(system_header *system, uint32_t *num_out) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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36 { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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37 save_slot_info *dst = calloc(11, sizeof(save_slot_info)); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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38 time_t modtime; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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39 struct tm ltime; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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40 for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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41 { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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42 char * cur = dst[i].desc = malloc(MAX_DESC_SIZE); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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43 char * fname = get_slot_name(system, i, "state"); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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44 modtime = get_modification_time(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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45 free(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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46 if (!modtime && system->type == SYSTEM_GENESIS) { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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47 fname = get_slot_name(system, i, "gst"); |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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48 modtime = get_modification_time(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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49 free(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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50 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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51 if (i == QUICK_SAVE_SLOT) { |
da1dce39e846
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Michael Pavone <pavone@retrodev.com>
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52 cur += snprintf(cur, MAX_DESC_SIZE, "Quick - "); |
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Michael Pavone <pavone@retrodev.com>
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53 } else { |
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Michael Pavone <pavone@retrodev.com>
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54 cur += snprintf(cur, MAX_DESC_SIZE, "Slot %d - ", i); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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55 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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56 if (modtime) { |
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Michael Pavone <pavone@retrodev.com>
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57 strftime(cur, MAX_DESC_SIZE - (cur - dst->desc), "%c", localtime_r(&modtime, <ime)); |
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Michael Pavone <pavone@retrodev.com>
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58 } else { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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59 strcpy(cur, "EMPTY"); |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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60 } |
1479
a568dca999b2
Fix genesis save state loading via Nuklear UI, sms probably still needs work
Michael Pavone <pavone@retrodev.com>
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1478
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61 dst[i].modification_time = modtime; |
1478
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Michael Pavone <pavone@retrodev.com>
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62 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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63 *num_out = QUICK_SAVE_SLOT + 1; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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64 return dst; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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65 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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66 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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67 void free_slot_info(save_slot_info *slots) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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68 { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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69 if (!slots) { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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70 return; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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71 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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72 for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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73 { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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74 free(slots[i].desc); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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75 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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76 free(slots); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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77 } |