annotate shaders/crt.v.glsl @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 4942da159194
children f3cca4b3f17a
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1392
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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5 varying vec2 screencoord;
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6 uniform float width, height;
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7
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8 void main()
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9 {
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10 gl_Position = vec4(pos, 0.0, 1.0);
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11 texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
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12 screencoord = sign(pos);
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13 }