annotate ppm.h @ 1866:84f16a804ce5

Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author Michael Pavone <pavone@retrodev.com>
date Thu, 20 Jun 2019 22:31:31 -0700
parents 5f65a16c23ff
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
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1 #ifndef PPM_H_
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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2 #define PPM_H_
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
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3
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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4 void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
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5
5f65a16c23ff Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
6 #endif //PPM_H_